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Searched refs:is_redundant (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dopt_minmax.cpp385 bool is_redundant = false; in prune_expression() local
395 is_redundant = true; in prune_expression()
401 if (!is_redundant && limits[i].low && baserange.high) { in prune_expression()
404 is_redundant = true; in prune_expression()
413 is_redundant = true; in prune_expression()
419 if (!is_redundant && limits[i].high && baserange.low) { in prune_expression()
422 is_redundant = true; in prune_expression()
426 if (is_redundant) { in prune_expression()