Searched refs:is_varying (Results 1 – 10 of 10) sorted by relevance
75 bool ShaderInput::is_varying() const in is_varying() function in r600::ShaderInput178 bool ShaderInputVarying::is_varying() const in is_varying() function in r600::ShaderInputVarying288 assert(a->is_varying()); in find_varying()313 if (m_inputs[i]->is_varying()) { in sort_varying_inputs()332 if (!i->is_varying()) in update_lds_pos()343 if (!i->is_varying()) in update_lds_pos()370 if (!i->is_varying()) in input()
58 virtual bool is_varying() const;98 bool is_varying() const override;
122 bool is_varying() const in is_varying() function
1055 assert(x.is_varying() && y.is_varying()); in is_same()1078 assert(this->is_varying()); in assign_location()1188 if (!this->is_varying()) { in get_num_outputs()1437 if (!decls[i].is_varying()) in parse_tfeedback_decls()1451 if (decls[j].is_varying()) { in parse_tfeedback_decls()1589 if (tfeedback_decls[i].is_varying()) { in store_tfeedback_info()2816 if (!tfeedback_decls[i].is_varying()) in assign_varying_locations()2907 if (tfeedback_decls[i].is_varying()) { in assign_varying_locations()
211 if (!tfeedback_decls[i].is_varying()) in get()
552 unsigned is_varying : 1; /* Always one for varying, but maybe something else? */ member
1078 if (param.is_varying) { in print_varying_parameters()
1211 .is_varying = 1, in emit_varying_read()
835 unsigned si_shader_io_get_unique_index(unsigned semantic, bool is_varying);
85 unsigned si_shader_io_get_unique_index(unsigned semantic, bool is_varying) in si_shader_io_get_unique_index() argument110 if (is_varying) in si_shader_io_get_unique_index()115 if (is_varying) in si_shader_io_get_unique_index()