Searched refs:kCubeFaceCount (Results 1 – 16 of 16) sorted by relevance
/external/angle/src/tests/gl_tests/ |
D | CubeMapTextureTest.cpp | 123 constexpr GLsizei kCubeFaceCount = 6; in runSampleCoordinateTransformTest() local 127 constexpr GLColor faceColors[kCubeFaceCount][kCubeFaceSectionCount] = { in runSampleCoordinateTransformTest() 146 for (GLenum face = 0; face < kCubeFaceCount; face++) in runSampleCoordinateTransformTest() 177 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kCubeFaceCount, kCubeFaceSectionCount, 0, GL_RGBA, in runSampleCoordinateTransformTest() 197 for (GLenum face = 0; face < kCubeFaceCount; face++) in runSampleCoordinateTransformTest() 216 constexpr size_t faceSampledSections[kCubeFaceCount][kCubeFaceSectionCount] = { in runSampleCoordinateTransformTest()
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D | ImageTest.cpp | 112 constexpr size_t kCubeFaceCount = 6; variable 4698 1, 1, kCubeFaceCount, AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM, in TEST_P() 4705 1, 1, kCubeFaceCount, AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM, in TEST_P() 4713 for (size_t faceIdx = 0; faceIdx < kCubeFaceCount; faceIdx++) in TEST_P() 4721 for (size_t faceIdx = 0; faceIdx < kCubeFaceCount; faceIdx++) in TEST_P() 4746 constexpr size_t kDepth = kCubeFaceCount * 2; in TEST_P() 4756 for (size_t faceIdx = 0; faceIdx < kCubeFaceCount; faceIdx++) in TEST_P() 4766 for (size_t faceIdx = 0; faceIdx < kCubeFaceCount; faceIdx++) in TEST_P()
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/external/angle/src/libANGLE/ |
D | ImageIndex.cpp | 145 ASSERT(mLayerIndex == kEntireLevel || mLayerIndex < static_cast<GLint>(kCubeFaceCount)); in cubeMapFaceIndex() 202 (type == TextureType::CubeMap && layerIndex == kEntireLevel ? kCubeFaceCount : layerCount); in MakeFromType()
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D | angletypes.h | 940 constexpr size_t kCubeFaceCount = 6; variable
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D | validationES3.cpp | 1788 if (layer >= static_cast<GLint>(kCubeFaceCount)) in ValidateFramebufferTextureLayer()
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D | validationES.cpp | 5013 (type != TextureType::CubeMap || depth > gl::kCubeFaceCount)) in ValidateEGLImageObject()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | TextureStorage11.cpp | 2208 for (unsigned int face = 0; face < gl::kCubeFaceCount; face++) in TextureStorage11_Cube() 2215 for (unsigned int face = 0; face < gl::kCubeFaceCount; face++) in TextureStorage11_Cube() 2237 for (unsigned int face = 0; face < gl::kCubeFaceCount; face++) in onDestroy() 2380 ASSERT(0 <= layerTarget && layerTarget < static_cast<GLint>(gl::kCubeFaceCount)); in associateImage() 2384 if (0 <= layerTarget && layerTarget < static_cast<GLint>(gl::kCubeFaceCount)) in associateImage() 2398 ASSERT(0 <= layerTarget && layerTarget < static_cast<GLint>(gl::kCubeFaceCount)); in verifyAssociatedImageValid() 2411 ASSERT(0 <= layerTarget && layerTarget < static_cast<GLint>(gl::kCubeFaceCount)); in disassociateImage() 2426 ASSERT(0 <= layerTarget && layerTarget < static_cast<GLint>(gl::kCubeFaceCount)); in releaseAssociatedImage() 2430 if (0 <= layerTarget && layerTarget < static_cast<GLint>(gl::kCubeFaceCount)) in releaseAssociatedImage() 2496 desc.ArraySize = gl::kCubeFaceCount; in ensureTextureExists() [all …]
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D | TextureStorage11.h | 40 using CubeFaceArray = std::array<T, gl::kCubeFaceCount>;
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | TextureStorage9.h | 181 RenderTarget9 *mRenderTarget[gl::kCubeFaceCount];
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D | TextureStorage9.cpp | 411 for (size_t i = 0; i < gl::kCubeFaceCount; ++i) in TextureStorage9_Cube() 432 for (size_t i = 0; i < gl::kCubeFaceCount; ++i) in ~TextureStorage9_Cube()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | TextureD3D.cpp | 1777 ASSERT(layer >= 0 && static_cast<size_t>(layer) < gl::kCubeFaceCount); in getImage() 1791 return gl::kCubeFaceCount; in getLayerCount() 2115 for (size_t faceIndex = 0; faceIndex < gl::kCubeFaceCount; faceIndex++) in setStorage() 2124 for (size_t faceIndex = 0; faceIndex < gl::kCubeFaceCount; faceIndex++) in setStorage() 2162 for (size_t faceIndex = 1; faceIndex < gl::kCubeFaceCount; faceIndex++) in isCubeComplete() 2194 for (int faceIndex = 0; faceIndex < static_cast<int>(gl::kCubeFaceCount); faceIndex++) in initMipmapImages() 2274 faceIndex < static_cast<int>(gl::kCubeFaceCount) && hintLevelZeroOnly; faceIndex++) in createCompleteStorage() 2298 for (int faceIndex = 0; faceIndex < static_cast<int>(gl::kCubeFaceCount); faceIndex++) in setCompleteTexStorage() 2328 for (int face = 0; face < static_cast<int>(gl::kCubeFaceCount); face++) in updateStorage() 2354 ASSERT(level >= 0 && static_cast<size_t>(faceIndex) < gl::kCubeFaceCount && in isFaceLevelComplete() [all …]
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/external/angle/src/libANGLE/renderer/vulkan/android/ |
D | HardwareBufferImageSiblingVkAndroid.cpp | 129 textureType = layerCount > gl::kCubeFaceCount ? gl::TextureType::CubeMapArray in AhbDescUsageToTextureType()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | vk_utils.cpp | 1689 *layerCountOut = gl::kCubeFaceCount; in GetExtentsAndLayerCount()
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D | TextureVk.cpp | 243 *imageLayerCount = gl::kCubeFaceCount; in GetRenderTargetLayerCountAndIndex()
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D | vk_helpers.cpp | 5535 ASSERT(textureType != gl::TextureType::CubeMap || mLayerCount == gl::kCubeFaceCount); in initExternal() 5536 ASSERT(textureType != gl::TextureType::CubeMapArray || mLayerCount % gl::kCubeFaceCount == 0); in initExternal()
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/external/angle/src/libANGLE/renderer/gl/ |
D | TextureGL.cpp | 47 ? ((level * gl::kCubeFaceCount) + gl::CubeMapTextureTargetToFaceIndex(target)) in GetLevelInfoIndex() 109 return (gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS + 1) * gl::kCubeFaceCount; in GetMaxLevelInfoCountForTextureType()
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