Searched refs:kDefaultUniformsMaxSize (Results 1 – 3 of 3) sorted by relevance
117 constexpr size_t kDefaultUniformsMaxSize = 16 * 1024; in ANGLE_GL_OBJECTS_X() local
538 if (mAuxBufferPool->reset(context, mtl::kDefaultUniformsMaxSize * 2,797 mAuxBufferPool->initialize(context, mtl::kDefaultUniformsMaxSize * 2,886 ASSERT(requiredBufferSize[shaderType] <= mtl::kDefaultUniformsMaxSize);1637 ASSERT(uniformBlock.uniformData.size() <= mtl::kDefaultUniformsMaxSize);
840 GLuint maxDefaultUniformVectors = mtl::kDefaultUniformsMaxSize / (sizeof(GLfloat) * 4);