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Searched refs:kDefaultUniformsMaxSize (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/metal/
Dmtl_common.h117 constexpr size_t kDefaultUniformsMaxSize = 16 * 1024; in ANGLE_GL_OBJECTS_X() local
DProgramMtl.mm538 if (mAuxBufferPool->reset(context, mtl::kDefaultUniformsMaxSize * 2,
797 mAuxBufferPool->initialize(context, mtl::kDefaultUniformsMaxSize * 2,
886 ASSERT(requiredBufferSize[shaderType] <= mtl::kDefaultUniformsMaxSize);
1637 ASSERT(uniformBlock.uniformData.size() <= mtl::kDefaultUniformsMaxSize);
DDisplayMtl.mm840 GLuint maxDefaultUniformVectors = mtl::kDefaultUniformsMaxSize / (sizeof(GLfloat) * 4);