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Searched refs:kDriverUniformsMiscAlphaToCoverageMask (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/compiler/translator/tree_util/
DDriverUniform.cpp380 CreateUIntNode(vk::kDriverUniformsMiscAlphaToCoverageMask)); in getAlphaToCoverage()
/external/angle/include/GLSLANG/
DShaderLang.h1091 constexpr uint32_t kDriverUniformsMiscAlphaToCoverageMask = 0x1; variable
/external/angle/src/libANGLE/renderer/metal/
DContextMtl.mm2759 ASSERT((alphaToCoverage & ~sh::vk::kDriverUniformsMiscAlphaToCoverageMask) == 0);