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Searched refs:kInvalidFramebufferTextureLevel (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/
DErrorStrings.h298 MSG kInvalidFramebufferTextureLevel = "Mipmap level must be 0 when attaching a texture."; variable
DvalidationES1.cpp2011 ANGLE_VALIDATION_ERROR(GL_INVALID_VALUE, kInvalidFramebufferTextureLevel); in ValidateFramebufferTexture2DOES()
DvalidationES2.cpp5532 ANGLE_VALIDATION_ERROR(GL_INVALID_VALUE, kInvalidFramebufferTextureLevel); in ValidateFramebufferTexture2D()
5677 ANGLE_VALIDATION_ERROR(GL_INVALID_VALUE, kInvalidFramebufferTextureLevel); in ValidateFramebufferTexture3DOES()