Searched refs:kInvalidFramebufferTextureLevel (Results 1 – 3 of 3) sorted by relevance
298 MSG kInvalidFramebufferTextureLevel = "Mipmap level must be 0 when attaching a texture."; variable
2011 ANGLE_VALIDATION_ERROR(GL_INVALID_VALUE, kInvalidFramebufferTextureLevel); in ValidateFramebufferTexture2DOES()
5532 ANGLE_VALIDATION_ERROR(GL_INVALID_VALUE, kInvalidFramebufferTextureLevel); in ValidateFramebufferTexture2D()5677 ANGLE_VALIDATION_ERROR(GL_INVALID_VALUE, kInvalidFramebufferTextureLevel); in ValidateFramebufferTexture3DOES()