Searched refs:kOpaqueAlpha_Flag (Results 1 – 3 of 3) sorted by relevance
24 fFlags |= SkShaderBase::kOpaqueAlpha_Flag; in BitmapProcShaderContext()
114 kOpaqueAlpha_Flag = 1 << 0, enumerator
973 if (!(shaderContext->getFlags() & SkShaderBase::kOpaqueAlpha_Flag)) { in SkARGB32_Shader_Blitter()983 if (shaderContext->getFlags() & SkShaderBase::kOpaqueAlpha_Flag) { in SkARGB32_Shader_Blitter()1115 (shaderContext->getFlags() & SkShaderBase::kOpaqueAlpha_Flag)) { in blitAntiH()1294 bool opaque = (fShaderContext->getFlags() & SkShaderBase::kOpaqueAlpha_Flag); in blitMask()