Searched refs:kRenderTarget_GrGLBackendState (Results 1 – 3 of 3) sorted by relevance
163 kRenderTarget_GrGLBackendState = 1 << 0, enumerator
197 dContext->resetContext(kRenderTarget_GrGLBackendState | kMisc_GrGLBackendState); in MakeOnScreenGLSurface()
651 if (resetBits & kRenderTarget_GrGLBackendState) { in onResetContext()