Searched refs:kStencilMaskAll (Results 1 – 6 of 6) sorted by relevance
245 readMask = writeMask = std::numeric_limits<uint32_t>::max() & mtl::kStencilMaskAll;369 frontFaceStencil.readMask = dsState.stencilMask & mtl::kStencilMaskAll;379 backFaceStencil.readMask = dsState.stencilBackMask & mtl::kStencilMaskAll;388 frontFaceStencil.writeMask = dsState.stencilWritemask & mtl::kStencilMaskAll;397 backFaceStencil.writeMask = dsState.stencilBackWritemask & mtl::kStencilMaskAll;
162 constexpr uint32_t kStencilMaskAll = 0xff; // Only 8 bits stencil is supported in ANGLE_GL_OBJECTS_X() local
185 clearOpts.clearStencil = values[0] & mtl::kStencilMaskAll;203 clearOpts.clearStencil = stencil & mtl::kStencilMaskAll;1384 (stencilMask & mtl::kStencilMaskAll) == mtl::kStencilMaskAll))
1699 ASSERT(frontRef == (frontRef & kStencilMaskAll));1700 ASSERT(backRef == (backRef & kStencilMaskAll));
1651 dsStateDesc.frontFaceStencil.writeMask = kStencilMaskAll;1652 dsStateDesc.backFaceStencil.writeMask = kStencilMaskAll;
1265 mClearStencil = glState.getStencilClearValue() & mtl::kStencilMaskAll;1730 return getState().getDepthStencilState().stencilWritemask & mtl::kStencilMaskAll;