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Searched refs:kStencilMaskAll (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/metal/
Dmtl_state_cache.mm245 readMask = writeMask = std::numeric_limits<uint32_t>::max() & mtl::kStencilMaskAll;
369 frontFaceStencil.readMask = dsState.stencilMask & mtl::kStencilMaskAll;
379 backFaceStencil.readMask = dsState.stencilBackMask & mtl::kStencilMaskAll;
388 frontFaceStencil.writeMask = dsState.stencilWritemask & mtl::kStencilMaskAll;
397 backFaceStencil.writeMask = dsState.stencilBackWritemask & mtl::kStencilMaskAll;
Dmtl_common.h162 constexpr uint32_t kStencilMaskAll = 0xff; // Only 8 bits stencil is supported in ANGLE_GL_OBJECTS_X() local
DFrameBufferMtl.mm185 clearOpts.clearStencil = values[0] & mtl::kStencilMaskAll;
203 clearOpts.clearStencil = stencil & mtl::kStencilMaskAll;
1384 (stencilMask & mtl::kStencilMaskAll) == mtl::kStencilMaskAll))
Dmtl_command_buffer.mm1699 ASSERT(frontRef == (frontRef & kStencilMaskAll));
1700 ASSERT(backRef == (backRef & kStencilMaskAll));
Dmtl_render_utils.mm1651 dsStateDesc.frontFaceStencil.writeMask = kStencilMaskAll;
1652 dsStateDesc.backFaceStencil.writeMask = kStencilMaskAll;
DContextMtl.mm1265 mClearStencil = glState.getStencilClearValue() & mtl::kStencilMaskAll;
1730 return getState().getDepthStencilState().stencilWritemask & mtl::kStencilMaskAll;