Searched refs:levelColors (Results 1 – 6 of 6) sorted by relevance
/external/angle/src/tests/gl_tests/ |
D | FramebufferRenderMipmapTest.cpp | 104 const GLfloat levelColors[] = { in TEST_P() local 108 const GLint testLevels = static_cast<GLint>(ArraySize(levelColors) / 4); in TEST_P() 134 glUniform4fv(mColorLocation, 1, levelColors + (i * 4)); in TEST_P() 146 const GLfloat *color = levelColors + (i * 4); in TEST_P()
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/external/skia/tests/ |
D | CompressedBackendAllocationTest.cpp | 219 SkColor4f levelColors[6], in make_compressed_data() 238 GrMipmapped::kNo, &data[mipMapOffsets[level]], levelColors[level]); in make_compressed_data()
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderFramebufferFetchTests.cpp | 1252 vector<tcu::Vec4> levelColors; in iterate() local 1254 levelColors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.4f, 0.0f, 0.0f, 1.0f))); in iterate() 1255 levelColors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.2f, 0.0f, 0.0f, 1.0f))); in iterate() 1256 levelColors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f))); in iterate() 1261 create2DTextureArrayMipMaps(levelColors); in iterate() 1264 for (int level = 0; level < (int)levelColors.size(); ++level) in iterate() 1272 tcu::TextureLevel reference = genReferenceTexture(level, levelColors, uniformColor); in iterate()
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
D | vktTextureMipmapTests.cpp | 2784 std::vector<tcu::Vec4> levelColors; in iterate() local 2787 levelColors.reserve(texMipLevels); in iterate() 2801 levelColors.emplace_back(r, g, b, a); in iterate() 2836 const auto srcLevelColor = levelColors.at(minLodU); in iterate()
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/external/ImageMagick/Magick++/lib/Magick++/ |
D | Image.h | 1044 void levelColors(const Color &blackColor_,const Color &whiteColor_,
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/external/ImageMagick/Magick++/lib/ |
D | Image.cpp | 3431 void Magick::Image::levelColors(const Color &blackColor_, in levelColors() function in Magick::Image
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