Searched refs:link_util_add_program_resource (Results  1 – 4 of 4) sorted by relevance
| /external/mesa3d/src/compiler/glsl/ | 
| D | gl_nir_linker.c | 307       return link_util_add_program_resource(shProg, resource_set,  in add_shader_variable()358          if (!link_util_add_program_resource(prog, resource_set,  in add_vars_with_modes()
 479             if (!link_util_add_program_resource(prog, resource_set,  in nir_build_program_resource_list()
 490             if (!link_util_add_program_resource(prog, resource_set,  in nir_build_program_resource_list()
 519             if (!link_util_add_program_resource(prog, resource_set,  in nir_build_program_resource_list()
 553       if (!link_util_add_program_resource(prog, resource_set, interface, uniform,  in nir_build_program_resource_list()
 561       if (!link_util_add_program_resource(prog, resource_set, GL_UNIFORM_BLOCK,  in nir_build_program_resource_list()
 568       if (!link_util_add_program_resource(prog, resource_set, GL_SHADER_STORAGE_BLOCK,  in nir_build_program_resource_list()
 576       if (!link_util_add_program_resource(prog, resource_set, GL_ATOMIC_COUNTER_BUFFER,  in nir_build_program_resource_list()
 588          if (!link_util_add_program_resource(prog, resource_set,  in nir_build_program_resource_list()
 
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| D | linker_util.h | 82 link_util_add_program_resource(struct gl_shader_program *prog,
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| D | linker_util.cpp | 71 link_util_add_program_resource(struct gl_shader_program *prog,  in link_util_add_program_resource()  function
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| D | linker.cpp | 3884       return link_util_add_program_resource(shProg, resource_set,  in add_shader_variable()4105             if (!link_util_add_program_resource(shProg, resource_set,  in build_program_resource_list()
 4116             if (!link_util_add_program_resource(shProg, resource_set,  in build_program_resource_list()
 4180       if (!link_util_add_program_resource(shProg, resource_set, type,  in build_program_resource_list()
 4187       if (!link_util_add_program_resource(shProg, resource_set, GL_UNIFORM_BLOCK,  in build_program_resource_list()
 4194       if (!link_util_add_program_resource(shProg, resource_set, GL_SHADER_STORAGE_BLOCK,  in build_program_resource_list()
 4201       if (!link_util_add_program_resource(shProg, resource_set, GL_ATOMIC_COUNTER_BUFFER,  in build_program_resource_list()
 4218          if (!link_util_add_program_resource(shProg, resource_set,  in build_program_resource_list()
 4231          if (!link_util_add_program_resource(shProg, resource_set,  in build_program_resource_list()
 
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