/external/mesa3d/src/compiler/glsl/ |
D | linker.cpp | 297 linker_error(this->prog, "size of array %s declared as %u, " in visit() 308 linker_error(this->prog, "%s shader accesses element %i of " in visit() 454 linker_error(gl_shader_program *prog, const char *fmt, ...) in linker_error() function 628 linker_error(prog, "%s shader writes to both `gl_ClipVertex' " in analyze_clip_cull_usage() 634 linker_error(prog, "%s shader writes to both `gl_ClipVertex' " in analyze_clip_cull_usage() 662 linker_error(prog, "%s shader: the combined size of " in analyze_clip_cull_usage() 724 linker_error(prog, in validate_vertex_shader_executable() 764 linker_error(prog, "fragment shader writes to both " in validate_fragment_shader_executable() 806 linker_error(prog, "Invalid call %s(%d). Accepted values for the " in validate_geometry_shader_emissions() 841 linker_error(prog, "EmitStreamVertex(n) and EndStreamPrimitive(n) " in validate_geometry_shader_emissions() [all …]
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D | linker_util.cpp | 88 linker_error(prog, "Out of memory during linking.\n"); in link_util_add_program_resource() 169 linker_error(prog, "Too many %s shader subroutine uniforms\n", in link_util_check_subroutine_resources() 200 linker_error(prog, "Too many %s shader default uniform block " in link_util_check_uniform_resources() 214 linker_error(prog, "Too many %s shader uniform components\n", in link_util_check_uniform_resources() 224 linker_error(prog, "Too many combined uniform blocks (%d/%d)\n", in link_util_check_uniform_resources() 229 linker_error(prog, "Too many combined shader storage blocks (%d/%d)\n", in link_util_check_uniform_resources() 237 linker_error(prog, "Uniform block %s too big (%d/%d)\n", in link_util_check_uniform_resources() 247 linker_error(prog, "Shader storage block %s too big (%d/%d)\n", in link_util_check_uniform_resources() 274 …linker_error(prog, "subroutine uniform %s defined but no valid functions found\n", uni->type->name… in link_util_calculate_subroutine_compat()
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D | link_interface_blocks.cpp | 347 linker_error(prog, "definitions of interface block `%s' do not" in validate_intrastage_interface_blocks() 399 linker_error(prog, "Incompatible or missing gl_PerVertex re-declaration " in validate_interstage_inout_blocks() 448 linker_error(prog, "missing output builtin block %s redeclaration " in validate_interstage_inout_blocks() 469 linker_error(prog, "missing input builtin block %s redeclaration " in validate_interstage_inout_blocks() 489 linker_error(prog, "Input block `%s' is not an output of " in validate_interstage_inout_blocks() 496 linker_error(prog, "definitions of interface block `%s' do not " in validate_interstage_inout_blocks() 531 linker_error(prog, "definitions of uniform block `%s' do not " in validate_interstage_uniform_blocks()
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D | link_varyings.cpp | 227 linker_error(prog, in cross_validate_types_and_qualifiers() 256 linker_error(prog, in cross_validate_types_and_qualifiers() 280 linker_error(prog, in cross_validate_types_and_qualifiers() 292 linker_error(prog, in cross_validate_types_and_qualifiers() 304 linker_error(prog, in cross_validate_types_and_qualifiers() 334 linker_error(prog, in cross_validate_types_and_qualifiers() 372 linker_error(prog, in cross_validate_types_and_qualifiers() 500 linker_error(prog, in check_location_aliasing() 512 linker_error(prog, in check_location_aliasing() 534 linker_error(prog, in check_location_aliasing() [all …]
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D | link_atomics.cpp | 192 linker_error(prog, "Atomic counter %s declared at offset %d " in find_active_atomic_counters() 338 linker_error(prog, "Too many %s shader atomic counters", in link_check_atomic_counter_resources() 342 linker_error(prog, "Too many %s shader atomic counter buffers", in link_check_atomic_counter_resources() 347 linker_error(prog, "Too many combined atomic counters"); in link_check_atomic_counter_resources() 350 linker_error(prog, "Too many combined atomic buffers"); in link_check_atomic_counter_resources()
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D | gl_nir_link_atomics.c | 336 linker_error(prog, "Atomic counter %s declared at offset %d " in gl_nir_link_check_atomic_counter_resources() 358 linker_error(prog, "Too many %s shader atomic counters", in gl_nir_link_check_atomic_counter_resources() 362 linker_error(prog, "Too many %s shader atomic counter buffers", in gl_nir_link_check_atomic_counter_resources() 367 linker_error(prog, "Too many combined atomic counters"); in gl_nir_link_check_atomic_counter_resources() 370 linker_error(prog, "Too many combined atomic buffers"); in gl_nir_link_check_atomic_counter_resources()
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D | link_uniform_block_active_visitor.cpp | 179 linker_error(this->prog, in visit() 245 linker_error(prog, in visit_enter() 283 linker_error(this->prog, in visit()
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D | linker_util.h | 68 linker_error(struct gl_shader_program *prog, const char *fmt, ...);
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D | link_uniform_blocks.cpp | 154 linker_error(prog, "unsized array `%s' definition: " in visit_field() 302 linker_error(prog, "shader storage block `%s' has size %d, " in process_block_array_leaf() 417 linker_error(prog, "out of memory\n"); in link_uniform_blocks()
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D | gl_nir_link_uniforms.c | 197 linker_error(prog, "Out of memory during linking.\n"); in nir_setup_uniform_remap_tables() 300 linker_error(prog, "count of uniform locations > MAX_UNIFORM_LOCATIONS" in nir_setup_uniform_remap_tables() 1300 linker_error(prog, "Out of memory during linking.\n"); in nir_link_uniform() 1563 linker_error(prog, "Out of memory while linking uniforms.\n"); in gl_nir_link_uniforms() 1836 linker_error(prog, "Too many %s shader texture samplers\n", in gl_nir_link_uniforms() 1843 linker_error(prog, "Too many %s shader image uniforms (%u > %u)\n", in gl_nir_link_uniforms()
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D | ir_function_detect_recursion.cpp | 306 linker_error(prog, "function `%s' has static recursion.\n", proto); in emit_errors_linked()
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D | link_uniforms.cpp | 213 linker_error(shProg, "Out of memory during linking.\n"); in calculate_array_size_and_stride() 220 linker_error(shProg, "Out of memory during linking.\n"); in calculate_array_size_and_stride() 1502 linker_error(prog, "count of uniform locations > MAX_UNIFORM_LOCATIONS" in link_setup_uniform_remap_tables() 1729 linker_error(prog, "Too many %s shader texture samplers\n", in link_assign_uniform_locations() 1736 linker_error(prog, "Too many %s shader image uniforms (%u > %u)\n", in link_assign_uniform_locations()
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D | gl_nir_linker.c | 649 linker_error(prog, "Too many combined image uniforms\n"); in check_image_resources() 660 linker_error(prog, "Too many combined image uniforms, shader storage " in check_image_resources()
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D | link_functions.cpp | 103 linker_error(this->prog, "unresolved reference to function `%s'\n", in visit_enter()
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D | gl_nir_link_uniform_blocks.c | 261 linker_error(prog, "buffer block with binding `%i' has mismatching " in nir_interstage_cross_validate_uniform_blocks()
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D | lower_shared_reference.cpp | 515 linker_error(prog, "Too much shared memory used (%u/%u)\n", in lower_shared_reference()
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/external/mesa3d/docs/relnotes/ |
D | 7.11.1.rst | 220 - linker: Make linker_error set LinkStatus to false 223 - ir_to_mesa: Use Add linker_error instead of fail_link
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/external/mesa3d/src/mesa/program/ |
D | ir_to_mesa.cpp | 610 linker_error(this->shader_program, in visit() 3087 linker_error(prog, "linking with uncompiled/unspecialized shader"); in _mesa_glsl_link_shader() 3099 linker_error(prog, in _mesa_glsl_link_shader()
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