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Searched refs:linker_error (Results 1 – 18 of 18) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dlinker.cpp297 linker_error(this->prog, "size of array %s declared as %u, " in visit()
308 linker_error(this->prog, "%s shader accesses element %i of " in visit()
454 linker_error(gl_shader_program *prog, const char *fmt, ...) in linker_error() function
628 linker_error(prog, "%s shader writes to both `gl_ClipVertex' " in analyze_clip_cull_usage()
634 linker_error(prog, "%s shader writes to both `gl_ClipVertex' " in analyze_clip_cull_usage()
662 linker_error(prog, "%s shader: the combined size of " in analyze_clip_cull_usage()
724 linker_error(prog, in validate_vertex_shader_executable()
764 linker_error(prog, "fragment shader writes to both " in validate_fragment_shader_executable()
806 linker_error(prog, "Invalid call %s(%d). Accepted values for the " in validate_geometry_shader_emissions()
841 linker_error(prog, "EmitStreamVertex(n) and EndStreamPrimitive(n) " in validate_geometry_shader_emissions()
[all …]
Dlinker_util.cpp88 linker_error(prog, "Out of memory during linking.\n"); in link_util_add_program_resource()
169 linker_error(prog, "Too many %s shader subroutine uniforms\n", in link_util_check_subroutine_resources()
200 linker_error(prog, "Too many %s shader default uniform block " in link_util_check_uniform_resources()
214 linker_error(prog, "Too many %s shader uniform components\n", in link_util_check_uniform_resources()
224 linker_error(prog, "Too many combined uniform blocks (%d/%d)\n", in link_util_check_uniform_resources()
229 linker_error(prog, "Too many combined shader storage blocks (%d/%d)\n", in link_util_check_uniform_resources()
237 linker_error(prog, "Uniform block %s too big (%d/%d)\n", in link_util_check_uniform_resources()
247 linker_error(prog, "Shader storage block %s too big (%d/%d)\n", in link_util_check_uniform_resources()
274linker_error(prog, "subroutine uniform %s defined but no valid functions found\n", uni->type->name… in link_util_calculate_subroutine_compat()
Dlink_interface_blocks.cpp347 linker_error(prog, "definitions of interface block `%s' do not" in validate_intrastage_interface_blocks()
399 linker_error(prog, "Incompatible or missing gl_PerVertex re-declaration " in validate_interstage_inout_blocks()
448 linker_error(prog, "missing output builtin block %s redeclaration " in validate_interstage_inout_blocks()
469 linker_error(prog, "missing input builtin block %s redeclaration " in validate_interstage_inout_blocks()
489 linker_error(prog, "Input block `%s' is not an output of " in validate_interstage_inout_blocks()
496 linker_error(prog, "definitions of interface block `%s' do not " in validate_interstage_inout_blocks()
531 linker_error(prog, "definitions of uniform block `%s' do not " in validate_interstage_uniform_blocks()
Dlink_varyings.cpp227 linker_error(prog, in cross_validate_types_and_qualifiers()
256 linker_error(prog, in cross_validate_types_and_qualifiers()
280 linker_error(prog, in cross_validate_types_and_qualifiers()
292 linker_error(prog, in cross_validate_types_and_qualifiers()
304 linker_error(prog, in cross_validate_types_and_qualifiers()
334 linker_error(prog, in cross_validate_types_and_qualifiers()
372 linker_error(prog, in cross_validate_types_and_qualifiers()
500 linker_error(prog, in check_location_aliasing()
512 linker_error(prog, in check_location_aliasing()
534 linker_error(prog, in check_location_aliasing()
[all …]
Dlink_atomics.cpp192 linker_error(prog, "Atomic counter %s declared at offset %d " in find_active_atomic_counters()
338 linker_error(prog, "Too many %s shader atomic counters", in link_check_atomic_counter_resources()
342 linker_error(prog, "Too many %s shader atomic counter buffers", in link_check_atomic_counter_resources()
347 linker_error(prog, "Too many combined atomic counters"); in link_check_atomic_counter_resources()
350 linker_error(prog, "Too many combined atomic buffers"); in link_check_atomic_counter_resources()
Dgl_nir_link_atomics.c336 linker_error(prog, "Atomic counter %s declared at offset %d " in gl_nir_link_check_atomic_counter_resources()
358 linker_error(prog, "Too many %s shader atomic counters", in gl_nir_link_check_atomic_counter_resources()
362 linker_error(prog, "Too many %s shader atomic counter buffers", in gl_nir_link_check_atomic_counter_resources()
367 linker_error(prog, "Too many combined atomic counters"); in gl_nir_link_check_atomic_counter_resources()
370 linker_error(prog, "Too many combined atomic buffers"); in gl_nir_link_check_atomic_counter_resources()
Dlink_uniform_block_active_visitor.cpp179 linker_error(this->prog, in visit()
245 linker_error(prog, in visit_enter()
283 linker_error(this->prog, in visit()
Dlinker_util.h68 linker_error(struct gl_shader_program *prog, const char *fmt, ...);
Dlink_uniform_blocks.cpp154 linker_error(prog, "unsized array `%s' definition: " in visit_field()
302 linker_error(prog, "shader storage block `%s' has size %d, " in process_block_array_leaf()
417 linker_error(prog, "out of memory\n"); in link_uniform_blocks()
Dgl_nir_link_uniforms.c197 linker_error(prog, "Out of memory during linking.\n"); in nir_setup_uniform_remap_tables()
300 linker_error(prog, "count of uniform locations > MAX_UNIFORM_LOCATIONS" in nir_setup_uniform_remap_tables()
1300 linker_error(prog, "Out of memory during linking.\n"); in nir_link_uniform()
1563 linker_error(prog, "Out of memory while linking uniforms.\n"); in gl_nir_link_uniforms()
1836 linker_error(prog, "Too many %s shader texture samplers\n", in gl_nir_link_uniforms()
1843 linker_error(prog, "Too many %s shader image uniforms (%u > %u)\n", in gl_nir_link_uniforms()
Dir_function_detect_recursion.cpp306 linker_error(prog, "function `%s' has static recursion.\n", proto); in emit_errors_linked()
Dlink_uniforms.cpp213 linker_error(shProg, "Out of memory during linking.\n"); in calculate_array_size_and_stride()
220 linker_error(shProg, "Out of memory during linking.\n"); in calculate_array_size_and_stride()
1502 linker_error(prog, "count of uniform locations > MAX_UNIFORM_LOCATIONS" in link_setup_uniform_remap_tables()
1729 linker_error(prog, "Too many %s shader texture samplers\n", in link_assign_uniform_locations()
1736 linker_error(prog, "Too many %s shader image uniforms (%u > %u)\n", in link_assign_uniform_locations()
Dgl_nir_linker.c649 linker_error(prog, "Too many combined image uniforms\n"); in check_image_resources()
660 linker_error(prog, "Too many combined image uniforms, shader storage " in check_image_resources()
Dlink_functions.cpp103 linker_error(this->prog, "unresolved reference to function `%s'\n", in visit_enter()
Dgl_nir_link_uniform_blocks.c261 linker_error(prog, "buffer block with binding `%i' has mismatching " in nir_interstage_cross_validate_uniform_blocks()
Dlower_shared_reference.cpp515 linker_error(prog, "Too much shared memory used (%u/%u)\n", in lower_shared_reference()
/external/mesa3d/docs/relnotes/
D7.11.1.rst220 - linker: Make linker_error set LinkStatus to false
223 - ir_to_mesa: Use Add linker_error instead of fail_link
/external/mesa3d/src/mesa/program/
Dir_to_mesa.cpp610 linker_error(this->shader_program, in visit()
3087 linker_error(prog, "linking with uncompiled/unspecialized shader"); in _mesa_glsl_link_shader()
3099 linker_error(prog, in _mesa_glsl_link_shader()