Searched refs:locationInfo (Results 1 – 8 of 8) sorted by relevance
/external/angle/src/libANGLE/renderer/vulkan/ |
D | ProgramVk.cpp | 354 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location]; in setUniformImpl() local 355 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; in setUniformImpl() 374 UpdateDefaultUniformBlock(count, locationInfo.arrayIndex, componentCount, v, layoutInfo, in setUniformImpl() 397 locationInfo.arrayIndex * layoutInfo.arrayStride + layoutInfo.offset; in setUniformImpl() 419 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location]; in getUniformImpl() local 420 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; in getUniformImpl() 436 (locationInfo.arrayIndex * layoutInfo.arrayStride); in getUniformImpl() 442 ReadFromDefaultUniformBlock(linkedUniform.typeInfo->componentCount, locationInfo.arrayIndex, in getUniformImpl() 469 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location]; in setUniform1iv() local 470 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; in setUniform1iv() [all …]
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/external/angle/src/libANGLE/ |
D | Program.cpp | 2240 const VariableLocation &locationInfo = mState.mUniformLocations[location.value]; in setUniformGeneric() local 2241 GLsizei clampedCount = clampUniformCount(locationInfo, count, UniformSize, v); in setUniformGeneric() 2277 const VariableLocation &locationInfo = mState.mUniformLocations[location.value]; in setUniform1iv() local 2278 GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v); in setUniform1iv() 2282 if (mState.isSamplerUniformIndex(locationInfo.index)) in setUniform1iv() 2284 updateSamplerUniform(context, locationInfo, clampedCount, v); in setUniform1iv() 3312 const VariableLocation &locationInfo, in updateSamplerUniform() argument 3316 ASSERT(mState.isSamplerUniformIndex(locationInfo.index)); in updateSamplerUniform() 3317 GLuint samplerIndex = mState.getSamplerIndexFromUniformIndex(locationInfo.index); in updateSamplerUniform() 3321 if (locationInfo.arrayIndex >= boundTextureUnits.size()) in updateSamplerUniform() [all …]
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D | ProgramExecutable.cpp | 83 VariableLocation locationInfo(elementIndex, variableIndex); in FindUsedOutputLocation() local 84 if (std::find(reservedLocations.begin(), reservedLocations.end(), locationInfo) == in FindUsedOutputLocation() 107 VariableLocation locationInfo(elementIndex, variableIndex); in AssignOutputLocations() local 108 if (std::find(reservedLocations.begin(), reservedLocations.end(), locationInfo) == in AssignOutputLocations() 113 outputLocations[location] = locationInfo; in AssignOutputLocations() 1390 VariableLocation locationInfo(arrayIndex, outputVariableIndex); in linkValidateOutputVariables() local 1401 outputLocations[location] = locationInfo; in linkValidateOutputVariables() 1404 reservedLocations.push_back(locationInfo); in linkValidateOutputVariables()
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D | Program.h | 826 GLsizei clampUniformCount(const VariableLocation &locationInfo, 837 const VariableLocation &locationInfo,
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/external/angle/src/libANGLE/renderer/metal/ |
D | ProgramMtl.mm | 1256 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location]; 1257 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; 1282 UpdateDefaultUniformBlockWithElementSize(count, locationInfo.arrayIndex, componentCount, 1306 locationInfo.arrayIndex * layoutInfo.arrayStride + layoutInfo.offset; 1328 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location]; 1329 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; 1347 (locationInfo.arrayIndex * layoutInfo.arrayStride); 1357 linkedUniform.typeInfo->componentCount, locationInfo.arrayIndex, bVals, 1370 locationInfo.arrayIndex, v, baseComponentSize, 1441 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location]; [all …]
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/external/angle/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.cpp | 2749 const gl::VariableLocation &locationInfo, in setUniformImpl() argument 2756 const unsigned int arrayElementOffset = locationInfo.arrayIndex; in setUniformImpl() 2799 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location]; in setUniformInternal() local 2800 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index]; in setUniformInternal() 2806 GLint *dest = &targetUniform->mSamplerData[locationInfo.arrayIndex]; in setUniformInternal() 2820 setUniformImpl(targetUniform, locationInfo, count, v, targetState, uniformType); in setUniformInternal() 3337 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location]; in getUniformInternal() local 3338 const gl::LinkedUniform &uniform = mState.getUniforms()[locationInfo.index]; in getUniformInternal() 3341 const uint8_t *srcPointer = targetUniform->getDataPtrToElement(locationInfo.arrayIndex); in getUniformInternal()
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D | ProgramD3D.h | 498 const gl::VariableLocation &locationInfo,
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/external/bcc/tests/cc/ |
D | catch.hpp | 403 void throwLogicError( std::string const& message, SourceLineInfo const& locationInfo ); 7824 void throwLogicError( std::string const& message, SourceLineInfo const& locationInfo ) { in throwLogicError() argument 7826 oss << locationInfo << ": Internal Catch error: '" << message << "'"; in throwLogicError()
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