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Searched refs:locationInfo (Results 1 – 8 of 8) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DProgramVk.cpp354 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location]; in setUniformImpl() local
355 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; in setUniformImpl()
374 UpdateDefaultUniformBlock(count, locationInfo.arrayIndex, componentCount, v, layoutInfo, in setUniformImpl()
397 locationInfo.arrayIndex * layoutInfo.arrayStride + layoutInfo.offset; in setUniformImpl()
419 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location]; in getUniformImpl() local
420 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; in getUniformImpl()
436 (locationInfo.arrayIndex * layoutInfo.arrayStride); in getUniformImpl()
442 ReadFromDefaultUniformBlock(linkedUniform.typeInfo->componentCount, locationInfo.arrayIndex, in getUniformImpl()
469 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location]; in setUniform1iv() local
470 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; in setUniform1iv()
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/external/angle/src/libANGLE/
DProgram.cpp2240 const VariableLocation &locationInfo = mState.mUniformLocations[location.value]; in setUniformGeneric() local
2241 GLsizei clampedCount = clampUniformCount(locationInfo, count, UniformSize, v); in setUniformGeneric()
2277 const VariableLocation &locationInfo = mState.mUniformLocations[location.value]; in setUniform1iv() local
2278 GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v); in setUniform1iv()
2282 if (mState.isSamplerUniformIndex(locationInfo.index)) in setUniform1iv()
2284 updateSamplerUniform(context, locationInfo, clampedCount, v); in setUniform1iv()
3312 const VariableLocation &locationInfo, in updateSamplerUniform() argument
3316 ASSERT(mState.isSamplerUniformIndex(locationInfo.index)); in updateSamplerUniform()
3317 GLuint samplerIndex = mState.getSamplerIndexFromUniformIndex(locationInfo.index); in updateSamplerUniform()
3321 if (locationInfo.arrayIndex >= boundTextureUnits.size()) in updateSamplerUniform()
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DProgramExecutable.cpp83 VariableLocation locationInfo(elementIndex, variableIndex); in FindUsedOutputLocation() local
84 if (std::find(reservedLocations.begin(), reservedLocations.end(), locationInfo) == in FindUsedOutputLocation()
107 VariableLocation locationInfo(elementIndex, variableIndex); in AssignOutputLocations() local
108 if (std::find(reservedLocations.begin(), reservedLocations.end(), locationInfo) == in AssignOutputLocations()
113 outputLocations[location] = locationInfo; in AssignOutputLocations()
1390 VariableLocation locationInfo(arrayIndex, outputVariableIndex); in linkValidateOutputVariables() local
1401 outputLocations[location] = locationInfo; in linkValidateOutputVariables()
1404 reservedLocations.push_back(locationInfo); in linkValidateOutputVariables()
DProgram.h826 GLsizei clampUniformCount(const VariableLocation &locationInfo,
837 const VariableLocation &locationInfo,
/external/angle/src/libANGLE/renderer/metal/
DProgramMtl.mm1256 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
1257 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index];
1282 UpdateDefaultUniformBlockWithElementSize(count, locationInfo.arrayIndex, componentCount,
1306 locationInfo.arrayIndex * layoutInfo.arrayStride + layoutInfo.offset;
1328 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
1329 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index];
1347 (locationInfo.arrayIndex * layoutInfo.arrayStride);
1357 linkedUniform.typeInfo->componentCount, locationInfo.arrayIndex, bVals,
1370 locationInfo.arrayIndex, v, baseComponentSize,
1441 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
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/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp2749 const gl::VariableLocation &locationInfo, in setUniformImpl() argument
2756 const unsigned int arrayElementOffset = locationInfo.arrayIndex; in setUniformImpl()
2799 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location]; in setUniformInternal() local
2800 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index]; in setUniformInternal()
2806 GLint *dest = &targetUniform->mSamplerData[locationInfo.arrayIndex]; in setUniformInternal()
2820 setUniformImpl(targetUniform, locationInfo, count, v, targetState, uniformType); in setUniformInternal()
3337 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location]; in getUniformInternal() local
3338 const gl::LinkedUniform &uniform = mState.getUniforms()[locationInfo.index]; in getUniformInternal()
3341 const uint8_t *srcPointer = targetUniform->getDataPtrToElement(locationInfo.arrayIndex); in getUniformInternal()
DProgramD3D.h498 const gl::VariableLocation &locationInfo,
/external/bcc/tests/cc/
Dcatch.hpp403 void throwLogicError( std::string const& message, SourceLineInfo const& locationInfo );
7824 void throwLogicError( std::string const& message, SourceLineInfo const& locationInfo ) { in throwLogicError() argument
7826 oss << locationInfo << ": Internal Catch error: '" << message << "'"; in throwLogicError()