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Searched refs:logicalTextureUnit (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp702 : active(false), logicalTextureUnit(0), textureType(gl::TextureType::_2D) in Sampler()
772 GLint logicalTextureUnit = -1; in getSamplerMapping() local
781 logicalTextureUnit = samplers[samplerIndex].logicalTextureUnit; in getSamplerMapping()
784 if (logicalTextureUnit >= 0 && logicalTextureUnit < caps.maxCombinedTextureImageUnits) in getSamplerMapping()
786 return logicalTextureUnit; in getSamplerMapping()
846 samplers[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i]; in updateSamplerMapping()
998 stream->readInt(&sampler.logicalTextureUnit); in load()
1356 stream->writeInt(mShaderSamplers[shaderType][i].logicalTextureUnit); in save()
2912 sampler->logicalTextureUnit = 0; in AssignSamplers()
DProgramD3D.h458 GLint logicalTextureUnit; member