Searched refs:logicalTextureUnit (Results 1 – 2 of 2) sorted by relevance
702 : active(false), logicalTextureUnit(0), textureType(gl::TextureType::_2D) in Sampler()772 GLint logicalTextureUnit = -1; in getSamplerMapping() local781 logicalTextureUnit = samplers[samplerIndex].logicalTextureUnit; in getSamplerMapping()784 if (logicalTextureUnit >= 0 && logicalTextureUnit < caps.maxCombinedTextureImageUnits) in getSamplerMapping()786 return logicalTextureUnit; in getSamplerMapping()846 samplers[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i]; in updateSamplerMapping()998 stream->readInt(&sampler.logicalTextureUnit); in load()1356 stream->writeInt(mShaderSamplers[shaderType][i].logicalTextureUnit); in save()2912 sampler->logicalTextureUnit = 0; in AssignSamplers()
458 GLint logicalTextureUnit; member