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Searched refs:loopType (Results 1 – 14 of 14) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderLoopTests.cpp151 static const char* getLoopTypeName (LoopType loopType) in getLoopTypeName() argument
161 DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST)); in getLoopTypeName()
162 return s_names[(int)loopType]; in getLoopTypeName()
276 …st char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType lo… in createGenericLoopCase() argument
408 if (loopType == LOOPTYPE_FOR) in createGenericLoopCase()
415 else if (loopType == LOOPTYPE_WHILE) in createGenericLoopCase()
424 else if (loopType == LOOPTYPE_DO_WHILE) in createGenericLoopCase()
468 if (loopType == LOOPTYPE_FOR) in createGenericLoopCase()
484 …const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType lo… in createSpecialLoopCase() argument
562 if (loopType == LOOPTYPE_FOR) in createSpecialLoopCase()
[all …]
/external/deqp/external/openglcts/modules/common/
DglcShaderLoopTests.cpp114 static const char* getLoopTypeName(LoopType loopType) in getLoopTypeName() argument
119 DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST)); in getLoopTypeName()
120 return s_names[(int)loopType]; in getLoopTypeName()
220 const char* description, bool isVertexCase, LoopType loopType, in createGenericLoopCase() argument
361 if (loopType == LOOPTYPE_FOR) in createGenericLoopCase()
368 else if (loopType == LOOPTYPE_WHILE) in createGenericLoopCase()
377 else if (loopType == LOOPTYPE_DO_WHILE) in createGenericLoopCase()
426 LoopType loopType, LoopCountType loopCountType) in createSpecialLoopCase() argument
502 if (loopType == LOOPTYPE_FOR) in createSpecialLoopCase()
677 else if (loopType == LOOPTYPE_WHILE) in createSpecialLoopCase()
[all …]
/external/deqp/modules/gles3/functional/
Des3fShaderLoopTests.cpp148 static const char* getLoopTypeName (LoopType loopType) in getLoopTypeName() argument
158 DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST)); in getLoopTypeName()
159 return s_names[(int)loopType]; in getLoopTypeName()
244 …st char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType lo… in createGenericLoopCase() argument
380 if (loopType == LOOPTYPE_FOR) in createGenericLoopCase()
387 else if (loopType == LOOPTYPE_WHILE) in createGenericLoopCase()
396 else if (loopType == LOOPTYPE_DO_WHILE) in createGenericLoopCase()
442 …const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType lo… in createSpecialLoopCase() argument
518 if (loopType == LOOPTYPE_FOR) in createSpecialLoopCase()
689 else if (loopType == LOOPTYPE_WHILE) in createSpecialLoopCase()
[all …]
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderLoopTests.cpp124 static const char* getLoopTypeName (LoopType loopType) in getLoopTypeName() argument
134 DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST)); in getLoopTypeName()
135 return s_names[(int)loopType]; in getLoopTypeName()
312 LoopType loopType, in createGenericLoopCase() argument
469 if (loopType == LOOPTYPE_FOR) in createGenericLoopCase()
476 else if (loopType == LOOPTYPE_WHILE) in createGenericLoopCase()
485 else if (loopType == LOOPTYPE_DO_WHILE) in createGenericLoopCase()
538 LoopType loopType, in createSpecialLoopCase() argument
651 if (loopType == LOOPTYPE_FOR) in createSpecialLoopCase()
889 else if (loopType == LOOPTYPE_WHILE) in createSpecialLoopCase()
[all …]
/external/deqp/modules/gles3/stress/
Des3sLongRunningShaderTests.cpp81 LoopType loopType; member
171 if (params.loopType == LOOPTYPE_FOR) in genSources()
176 else if (params.loopType == LOOPTYPE_WHILE) in genSources()
186 DE_ASSERT(params.loopType == LOOPTYPE_DO_WHILE); in genSources()
265 ^ deInt32Hash(params.loopType) in getSeed()
/external/angle/src/compiler/translator/tree_ops/
DSimplifyLoopConditions.cpp215 TLoopType loopType = node->getType(); in traverseLoop() local
216 if (loopType == ELoopWhile) in traverseLoop()
270 else if (loopType == ELoopDoWhile) in traverseLoop()
332 else if (loopType == ELoopFor) in traverseLoop()
/external/replicaisland/src/com/replica/replicaisland/
DFadeDrawableComponent.java134 …public void setupFade(float startOpacity, float endOpacity, float duration, int loopType, int func… in setupFade() argument
138 mLoopType = loopType; in setupFade()
/external/tensorflow/tensorflow/compiler/xla/mlir_hlo/lib/Dialect/lhlo/transforms/
Dlhlo_fuse_linalg.cc201 auto loopType = use_parallel_loops_ in tileGenericOp() local
208 loopType))); in tileGenericOp()
/external/angle/src/compiler/translator/msl/
DIntermRebuild.cpp778 const TLoopType loopType = node.getType(); in traverseLoopChildren() local
787 switch (loopType) in traverseLoopChildren()
822 switch (loopType) in traverseLoopChildren()
836 return new TIntermLoop(loopType, newInit, newCond, newExpr, newBody); in traverseLoopChildren()
DEmitMetal.cpp2508 const TLoopType loopType = loopNode->getType(); in visitLoop() local
2510 switch (loopType) in visitLoop()
/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp2952 for (int loopType = 0; loopType < (int)LOOP_LAST; loopType++) in addShaderCompilationPerformanceCases() local
2954 const char* loopTypeName = loopType == (int)LOOP_TYPE_STATIC ? "static" in addShaderCompilationPerformanceCases()
2955 : loopType == (int)LOOP_TYPE_UNIFORM ? "uniform" in addShaderCompilationPerformanceCases()
2956 : loopType == (int)LOOP_TYPE_DYNAMIC ? "dynamic" in addShaderCompilationPerformanceCases()
2976 …int loopIterCountMaxNdx = loopType != (int)LOOP_TYPE_STATIC ? 1 : DE_LENGTH_OF_ARRAY(loopIterCount… in addShaderCompilationPerformanceCases()
2991 …tr(), "", caseID++, true /* avoid cache */, false, isVertex, (LoopType)loopType, numIterations, n… in addShaderCompilationPerformanceCases()
2992 …tr(), "", caseID++, false /* allow cache */, false, isVertex, (LoopType)loopType, numIterations, n… in addShaderCompilationPerformanceCases()
3006 if (loopType == (int)LOOP_TYPE_STATIC) in addShaderCompilationPerformanceCases()
3009 …dShaderCompilerCase::InvalidityType)invalidityType, isVertex, (LoopType)loopType, numIterations, n… in addShaderCompilationPerformanceCases()
/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp2972 for (int loopType = 0; loopType < (int)LOOP_LAST; loopType++) in addShaderCompilationPerformanceCases() local
2974 const char* loopTypeName = loopType == (int)LOOP_TYPE_STATIC ? "static" in addShaderCompilationPerformanceCases()
2975 : loopType == (int)LOOP_TYPE_UNIFORM ? "uniform" in addShaderCompilationPerformanceCases()
2976 : loopType == (int)LOOP_TYPE_DYNAMIC ? "dynamic" in addShaderCompilationPerformanceCases()
2996 …int loopIterCountMaxNdx = loopType != (int)LOOP_TYPE_STATIC ? 1 : DE_LENGTH_OF_ARRAY(loopIterCount… in addShaderCompilationPerformanceCases()
3011 …tr(), "", caseID++, true /* avoid cache */, false, isVertex, (LoopType)loopType, numIterations, n… in addShaderCompilationPerformanceCases()
3012 …tr(), "", caseID++, false /* allow cache */, false, isVertex, (LoopType)loopType, numIterations, n… in addShaderCompilationPerformanceCases()
3026 if (loopType == (int)LOOP_TYPE_STATIC) in addShaderCompilationPerformanceCases()
3029 …dShaderCompilerCase::InvalidityType)invalidityType, isVertex, (LoopType)loopType, numIterations, n… in addShaderCompilationPerformanceCases()
/external/angle/src/compiler/translator/glsl/
DOutputGLSLBase.cpp1027 TLoopType loopType = node->getType(); in visitLoop() local
1029 if (loopType == ELoopFor) // for loop in visitLoop()
1046 else if (loopType == ELoopWhile) // while loop in visitLoop()
1057 ASSERT(loopType == ELoopDoWhile); in visitLoop()
/external/angle/src/compiler/translator/spirv/
DOutputSPIRV.cpp6186 TLoopType loopType, in GetLoopBlocks() argument
6211 if (loopType != ELoopDoWhile && hasCondition) in GetLoopBlocks()
6217 if (loopType != ELoopDoWhile) in GetLoopBlocks()
6322 const TLoopType loopType = node->getType(); in visitLoop() local
6328 ASSERT(loopType == ELoopFor); in visitLoop()
6340 const size_t blockCount = (loopType == ELoopDoWhile ? 3 : 4) + (hasCondition ? 1 : 0); in visitLoop()
6347 GetLoopBlocks(conditional, loopType, hasCondition, &headerBlock, &condBlock, &bodyBlock, in visitLoop()
6350 mBuilder.writeLoopHeader(loopType == ELoopDoWhile ? bodyBlock : condBlock, continueBlock, in visitLoop()
6354 if (loopType != ELoopDoWhile && hasCondition) in visitLoop()
6374 switch (loopType) in visitLoop()