Searched refs:lp_fragment_shader_variant (Results 1 – 12 of 12) sorted by relevance
125 struct lp_fragment_shader_variant *base;130 struct lp_fragment_shader_variant struct183 lp_debug_fs_variant(struct lp_fragment_shader_variant *variant);203 struct lp_fragment_shader_variant *variant);207 struct lp_fragment_shader_variant **ptr, in lp_fs_variant_reference()208 struct lp_fragment_shader_variant *variant) in lp_fs_variant_reference()210 struct lp_fragment_shader_variant *old_ptr = *ptr; in lp_fs_variant_reference()
43 struct lp_fragment_shader_variant;101 struct lp_fragment_shader_variant *variant );
47 struct lp_fragment_shader_variant;416 lp_jit_init_types(struct lp_fragment_shader_variant *lp);
65 static const struct lp_fragment_shader_variant *93 const struct lp_fragment_shader_variant *variant = get_variant(state, block, k); in is_blend()
91 struct lp_fragment_shader_variant *variant;
183 lp_jit_create_types(struct lp_fragment_shader_variant *lp) in lp_jit_create_types()331 lp_jit_init_types(struct lp_fragment_shader_variant *lp) in lp_jit_init_types()
53 struct lp_fragment_shader_variant *variant[SHADER_REF_SZ];469 struct lp_fragment_shader_variant *variant) in lp_scene_add_frag_shader_reference()
218 struct lp_fragment_shader_variant *variant);
234 struct lp_fragment_shader_variant *variant = state->variant; in lp_rast_shade_quads_all()
2233 struct lp_fragment_shader_variant *variant, in generate_unswizzled_blend()2921 struct lp_fragment_shader_variant *variant, in generate_fragment()3435 lp_debug_fs_variant(struct lp_fragment_shader_variant *variant) in lp_debug_fs_variant()3449 lp_fs_get_ir_cache_key(struct lp_fragment_shader_variant *variant, in lp_fs_get_ir_cache_key()3474 static struct lp_fragment_shader_variant *3480 struct lp_fragment_shader_variant *variant; in generate_variant()3719 struct lp_fragment_shader_variant *variant) in llvmpipe_remove_shader_variant()3742 struct lp_fragment_shader_variant *variant) in llvmpipe_destroy_shader_variant()3776 struct lp_fragment_shader_variant *variant; in llvmpipe_delete_fs_state()4163 struct lp_fragment_shader_variant *variant = NULL; in llvmpipe_update_fs()
312 struct lp_fragment_shader_variant *variant; in lp_rast_shade_tile()426 struct lp_fragment_shader_variant *variant = state->variant; in lp_rast_shade_quads_mask_sample()
624 struct lp_fragment_shader_variant *variant) in lp_setup_set_fs_variant()