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Searched refs:mActiveImages (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp1099 mActiveImages.fill(nullptr);
2715 mActiveImages, mState.getImageUnits(), in handleDirtyShaderResourcesImpl()
6220 UpdateImagesWithSharedCacheKey(mActiveImages, executable->getImageBindings(), in updateShaderResourcesWithSharedCacheKey()
7038 mActiveImages.fill(nullptr); in updateActiveImages()
7062 mActiveImages[imageUnitIndex] = textureVk; in updateActiveImages()
DContextVk.h1489 gl::ActiveTextureArray<TextureVk *> mActiveImages; variable