Searched refs:mActiveImages (Results 1 – 2 of 2) sorted by relevance
1099 mActiveImages.fill(nullptr);2715 mActiveImages, mState.getImageUnits(), in handleDirtyShaderResourcesImpl()6220 UpdateImagesWithSharedCacheKey(mActiveImages, executable->getImageBindings(), in updateShaderResourcesWithSharedCacheKey()7038 mActiveImages.fill(nullptr); in updateActiveImages()7062 mActiveImages[imageUnitIndex] = textureVk; in updateActiveImages()
1489 gl::ActiveTextureArray<TextureVk *> mActiveImages; variable