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Searched refs:mAllowRenderPassToReactivate (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.h601 void disableRenderPassReactivation() { mAllowRenderPassToReactivate = false; } in disableRenderPassReactivation()
1577 bool mAllowRenderPassToReactivate; variable
DContextVk.cpp882 mAllowRenderPassToReactivate(true),
2323 mAllowRenderPassToReactivate = false; in handleDirtyAnySamplePassedQueryEnd()
2340 mAllowRenderPassToReactivate && renderArea == mRenderPassCommands->getRenderArea(); in handleDirtyGraphicsRenderPass()
5103 mAllowRenderPassToReactivate = false; in updateDither()
7425 mAllowRenderPassToReactivate = true; in beginNewRenderPass()