Home
last modified time | relevance | path

Searched refs:mAppliedShaders (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp2453 if (serial != mAppliedShaders[gl::ShaderType::Vertex]) in setVertexShader()
2457 mAppliedShaders[gl::ShaderType::Vertex] = serial; in setVertexShader()
2466 if (serial != mAppliedShaders[gl::ShaderType::Geometry]) in setGeometryShader()
2470 mAppliedShaders[gl::ShaderType::Geometry] = serial; in setGeometryShader()
2479 if (serial != mAppliedShaders[gl::ShaderType::Fragment]) in setPixelShader()
2483 mAppliedShaders[gl::ShaderType::Fragment] = serial; in setPixelShader()
2492 if (serial != mAppliedShaders[gl::ShaderType::Compute]) in setComputeShader()
2496 mAppliedShaders[gl::ShaderType::Compute] = serial; in setComputeShader()
DStateManager11.h618 gl::ShaderMap<ResourceSerial> mAppliedShaders; variable