Searched refs:mAppliedShaders (Results 1 – 2 of 2) sorted by relevance
2453 if (serial != mAppliedShaders[gl::ShaderType::Vertex]) in setVertexShader()2457 mAppliedShaders[gl::ShaderType::Vertex] = serial; in setVertexShader()2466 if (serial != mAppliedShaders[gl::ShaderType::Geometry]) in setGeometryShader()2470 mAppliedShaders[gl::ShaderType::Geometry] = serial; in setGeometryShader()2479 if (serial != mAppliedShaders[gl::ShaderType::Fragment]) in setPixelShader()2483 mAppliedShaders[gl::ShaderType::Fragment] = serial; in setPixelShader()2492 if (serial != mAppliedShaders[gl::ShaderType::Compute]) in setComputeShader()2496 mAppliedShaders[gl::ShaderType::Compute] = serial; in setComputeShader()
618 gl::ShaderMap<ResourceSerial> mAppliedShaders; variable