Searched refs:mByteWidths (Results 1 – 2 of 2) sorted by relevance
381 mByteWidths.fill(0u); in D3DUniformBlock()1130 stream->readInt(&uniformBlock.mByteWidths[shaderType]); in load()1431 stream->writeInt(uniformBlock.mByteWidths[shaderType]); in save()2316 d3dUniformBlock.mByteWidths[shaderType] = uniformBlock.dataSize; in initializeUniformBlocks()2415 cacheUseSB.byteWidth = uniformBlock.mByteWidths[shaderType]; in updateUniformBufferCache()
105 gl::ShaderMap<unsigned int> mByteWidths; member