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Searched refs:mByteWidths (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp381 mByteWidths.fill(0u); in D3DUniformBlock()
1130 stream->readInt(&uniformBlock.mByteWidths[shaderType]); in load()
1431 stream->writeInt(uniformBlock.mByteWidths[shaderType]); in save()
2316 d3dUniformBlock.mByteWidths[shaderType] = uniformBlock.dataSize; in initializeUniformBlocks()
2415 cacheUseSB.byteWidth = uniformBlock.mByteWidths[shaderType]; in updateUniformBufferCache()
DProgramD3D.h105 gl::ShaderMap<unsigned int> mByteWidths; member