Searched refs:mClientVertexArrayMap (Results 1 – 2 of 2) sorted by relevance
747 gl::AttribArray<int> mClientVertexArrayMap; variable
5692 mClientVertexArrayMap{},7082 mClientVertexArrayMap[index] = static_cast<int>(mFrameCalls.size()); in maybeCapturePreCallUpdates()7086 mClientVertexArrayMap[index] = -1; in maybeCapturePreCallUpdates()8034 int callIndex = mClientVertexArrayMap[attribIndex]; in captureClientArraySnapshot()9263 mClientVertexArrayMap.fill(-1); in reset()