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Searched refs:mCommandsStateMap (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DCommandProcessor.cpp1070 for (auto &protectionMap : mCommandsStateMap) in destroy()
1306 CommandsState &state = mCommandsStateMap[priority][protectionType]; in flushWaitSemaphores()
1326 CommandsState &state = mCommandsStateMap[priority][protectionType]; in flushOutsideRPCommands()
1339 CommandsState &state = mCommandsStateMap[priority][protectionType]; in flushRenderPassCommands()
1364 CommandsState &state = mCommandsStateMap[priority][protectionType]; in submitCommands()
1691 CommandsState &state = mCommandsStateMap[priority][protectionType]; in ensurePrimaryCommandBufferValid()
DCommandProcessor.h520 CommandsStateMap mCommandsStateMap; variable