Searched refs:mCommandsStateMap (Results 1 – 2 of 2) sorted by relevance
1070 for (auto &protectionMap : mCommandsStateMap) in destroy()1306 CommandsState &state = mCommandsStateMap[priority][protectionType]; in flushWaitSemaphores()1326 CommandsState &state = mCommandsStateMap[priority][protectionType]; in flushOutsideRPCommands()1339 CommandsState &state = mCommandsStateMap[priority][protectionType]; in flushRenderPassCommands()1364 CommandsState &state = mCommandsStateMap[priority][protectionType]; in submitCommands()1691 CommandsState &state = mCommandsStateMap[priority][protectionType]; in ensurePrimaryCommandBufferValid()
520 CommandsStateMap mCommandsStateMap; variable