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Searched refs:mComputeDirtyBitsMask (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp738 mComputeDirtyBitsMask.set(DIRTY_BIT_TEXTURE_AND_SAMPLER_STATE); in StateManager11()
739 mComputeDirtyBitsMask.set(DIRTY_BIT_PROGRAM_UNIFORMS); in StateManager11()
740 mComputeDirtyBitsMask.set(DIRTY_BIT_DRIVER_UNIFORMS); in StateManager11()
741 mComputeDirtyBitsMask.set(DIRTY_BIT_PROGRAM_UNIFORM_BUFFERS); in StateManager11()
742 mComputeDirtyBitsMask.set(DIRTY_BIT_SHADERS); in StateManager11()
743 mComputeDirtyBitsMask.set(DIRTY_BIT_COMPUTE_SRV_STATE); in StateManager11()
744 mComputeDirtyBitsMask.set(DIRTY_BIT_COMPUTE_UAV_STATE); in StateManager11()
896 auto dirtyBitsCopy = mInternalDirtyBits & mComputeDirtyBitsMask; in updateStateForCompute()
897 mInternalDirtyBits &= ~mComputeDirtyBitsMask; in updateStateForCompute()
DStateManager11.h502 DirtyBits mComputeDirtyBitsMask; variable