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Searched refs:mCullEverything (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h300 bool getCullEverything() const { return mCullEverything; } in getCullEverything()
615 bool mCullEverything; variable
DStateManager11.cpp681 mCullEverything(false), in StateManager11()
3976 mCullEverything = false; in syncPrimitiveTopology()
3991 mCullEverything = true; in syncPrimitiveTopology()
4018 mCullEverything = CullsEverything(glState); in syncPrimitiveTopology()
4022 mCullEverything = CullsEverything(glState); in syncPrimitiveTopology()
4027 mCullEverything = CullsEverything(glState); in syncPrimitiveTopology()