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Searched refs:mCurrentActiveProgramOutputs (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DFramebufferD3D.cpp316 if (mColorAttachmentsForRender.valid() && mCurrentActiveProgramOutputs == activeProgramOutputs) in getColorAttachmentsForRender()
389 mCurrentActiveProgramOutputs = activeProgramOutputs; in getColorAttachmentsForRender()
DFramebufferD3D.h136 gl::DrawBufferMask mCurrentActiveProgramOutputs; variable