Searched refs:mCurrentConstantBufferPSOffset (Results 1 – 2 of 2) sorted by relevance
666 FragmentConstantBufferArray<GLintptr> mCurrentConstantBufferPSOffset; variable
2535 mCurrentConstantBufferPSOffset[slot] = 0; in setPixelConstantBuffer()3451 mCurrentConstantBufferPSOffset[slot] = 0; in applyUniformsForShader()3675 mCurrentConstantBufferPSOffset[cache.registerIndex] == uniformBufferOffset && in syncUniformBuffersForShader()3694 mCurrentConstantBufferPSOffset[cache.registerIndex] = uniformBufferOffset; in syncUniformBuffersForShader()