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Searched refs:mCurrentGraphicsPipelineShaders (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp851 mCurrentGraphicsPipelineShaders(nullptr),
2091 if (mCurrentGraphicsPipelineShaders == nullptr || in createGraphicsPipeline()
2095 if (mCurrentGraphicsPipelineShaders != nullptr) in createGraphicsPipeline()
2097 ASSERT(mCurrentGraphicsPipelineShaders->valid()); in createGraphicsPipeline()
2098 shouldRecreatePipeline = !mCurrentGraphicsPipelineShaders->findTransition( in createGraphicsPipeline()
2100 &mCurrentGraphicsPipelineShaders); in createGraphicsPipeline()
2106 mCurrentGraphicsPipelineShaders; in createGraphicsPipeline()
2111 glExecutable, &shadersDescPtr, &mCurrentGraphicsPipelineShaders)); in createGraphicsPipeline()
2117 &shadersDescPtr, &mCurrentGraphicsPipelineShaders)); in createGraphicsPipeline()
2123 shadersDescPtr, mCurrentGraphicsPipelineShaders); in createGraphicsPipeline()
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DContextVk.h712 mCurrentGraphicsPipelineShaders = nullptr; in resetCurrentGraphicsPipeline()
1360 vk::PipelineHelper *mCurrentGraphicsPipelineShaders; variable