Searched refs:mCurrentGraphicsPipelineShaders (Results 1 – 2 of 2) sorted by relevance
851 mCurrentGraphicsPipelineShaders(nullptr),2091 if (mCurrentGraphicsPipelineShaders == nullptr || in createGraphicsPipeline()2095 if (mCurrentGraphicsPipelineShaders != nullptr) in createGraphicsPipeline()2097 ASSERT(mCurrentGraphicsPipelineShaders->valid()); in createGraphicsPipeline()2098 shouldRecreatePipeline = !mCurrentGraphicsPipelineShaders->findTransition( in createGraphicsPipeline()2100 &mCurrentGraphicsPipelineShaders); in createGraphicsPipeline()2106 mCurrentGraphicsPipelineShaders; in createGraphicsPipeline()2111 glExecutable, &shadersDescPtr, &mCurrentGraphicsPipelineShaders)); in createGraphicsPipeline()2117 &shadersDescPtr, &mCurrentGraphicsPipelineShaders)); in createGraphicsPipeline()2123 shadersDescPtr, mCurrentGraphicsPipelineShaders); in createGraphicsPipeline()[all …]
712 mCurrentGraphicsPipelineShaders = nullptr; in resetCurrentGraphicsPipeline()1360 vk::PipelineHelper *mCurrentGraphicsPipelineShaders; variable