Searched refs:mCurrentVertexOffsets (Results 1 – 2 of 2) sorted by relevance
751 mCurrentVertexOffsets.fill(std::numeric_limits<UINT>::max()); in StateManager11()2174 offset != mCurrentVertexOffsets[bufferIndex]) in queueVertexBufferChange()2180 mCurrentVertexOffsets[bufferIndex] = offset; in queueVertexBufferChange()2201 &mCurrentVertexOffsets[start]); in applyVertexBufferChanges()3348 if (offset != mCurrentVertexOffsets[bufferIndex]) in updateVertexOffsetsForPointSpritesEmulation()3352 mCurrentVertexOffsets[bufferIndex] = offset; in updateVertexOffsetsForPointSpritesEmulation()
609 gl::AttribArray<UINT> mCurrentVertexOffsets; variable