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Searched refs:mDepthStencilImage (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DSurfaceVk.cpp973 mDepthStencilRenderTarget.init(&mDepthStencilImage, &mDepthStencilImageViews, nullptr, nullptr, in WindowSurfaceVk()
975 mDepthStencilImageBinding.bind(&mDepthStencilImage); in WindowSurfaceVk()
1719 ANGLE_TRY(mDepthStencilImage.init(context, gl::TextureType::_2D, vkExtents, dsFormat, in createSwapChain()
1722 ANGLE_TRY(mDepthStencilImage.initMemory( in createSwapChain()
1727 mDepthStencilRenderTarget.init(&mDepthStencilImage, &mDepthStencilImageViews, nullptr, in createSwapChain()
1827 if (mDepthStencilImage.valid()) in releaseSwapchainImages()
1829 mDepthStencilImageViews.release(renderer, mDepthStencilImage.getResourceUse()); in releaseSwapchainImages()
1830 mDepthStencilImage.releaseImageFromShareContexts(renderer, contextVk, {}); in releaseSwapchainImages()
1831 mDepthStencilImage.releaseStagedUpdates(renderer); in releaseSwapchainImages()
1871 mUse.merge(mDepthStencilImage.getResourceUse()); in finish()
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DSurfaceVk.h537 vk::ImageHelper mDepthStencilImage; variable