Searched refs:mDepthStencilImage (Results 1 – 2 of 2) sorted by relevance
/external/angle/src/libANGLE/renderer/vulkan/ |
D | SurfaceVk.cpp | 973 mDepthStencilRenderTarget.init(&mDepthStencilImage, &mDepthStencilImageViews, nullptr, nullptr, in WindowSurfaceVk() 975 mDepthStencilImageBinding.bind(&mDepthStencilImage); in WindowSurfaceVk() 1719 ANGLE_TRY(mDepthStencilImage.init(context, gl::TextureType::_2D, vkExtents, dsFormat, in createSwapChain() 1722 ANGLE_TRY(mDepthStencilImage.initMemory( in createSwapChain() 1727 mDepthStencilRenderTarget.init(&mDepthStencilImage, &mDepthStencilImageViews, nullptr, in createSwapChain() 1827 if (mDepthStencilImage.valid()) in releaseSwapchainImages() 1829 mDepthStencilImageViews.release(renderer, mDepthStencilImage.getResourceUse()); in releaseSwapchainImages() 1830 mDepthStencilImage.releaseImageFromShareContexts(renderer, contextVk, {}); in releaseSwapchainImages() 1831 mDepthStencilImage.releaseStagedUpdates(renderer); in releaseSwapchainImages() 1871 mUse.merge(mDepthStencilImage.getResourceUse()); in finish() [all …]
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D | SurfaceVk.h | 537 vk::ImageHelper mDepthStencilImage; variable
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