Searched refs:mDirtyVertexBufferRange (Results 1 – 2 of 2) sorted by relevance
678 mDirtyVertexBufferRange(gl::MAX_VERTEX_ATTRIBS, 0), in StateManager11()1612 mDirtyVertexBufferRange = gl::RangeUI(0, limit); in invalidateVertexBuffer()2128 mDirtyVertexBufferRange.extend(static_cast<unsigned int>(attribIndex)); in syncCurrentValueAttribs()2176 mDirtyVertexBufferRange.extend(static_cast<unsigned int>(bufferIndex)); in queueVertexBufferChange()2189 if (mDirtyVertexBufferRange.empty()) in applyVertexBufferChanges()2194 ASSERT(mDirtyVertexBufferRange.high() <= gl::MAX_VERTEX_ATTRIBS); in applyVertexBufferChanges()2196 UINT start = static_cast<UINT>(mDirtyVertexBufferRange.low()); in applyVertexBufferChanges()2199 deviceContext->IASetVertexBuffers(start, static_cast<UINT>(mDirtyVertexBufferRange.length()), in applyVertexBufferChanges()2203 mDirtyVertexBufferRange = gl::RangeUI(gl::MAX_VERTEX_ATTRIBS, 0); in applyVertexBufferChanges()3351 mDirtyVertexBufferRange.extend(static_cast<unsigned int>(bufferIndex)); in updateVertexOffsetsForPointSpritesEmulation()
610 gl::RangeUI mDirtyVertexBufferRange; variable