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Searched refs:mDirtyVertexBufferRange (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp678 mDirtyVertexBufferRange(gl::MAX_VERTEX_ATTRIBS, 0), in StateManager11()
1612 mDirtyVertexBufferRange = gl::RangeUI(0, limit); in invalidateVertexBuffer()
2128 mDirtyVertexBufferRange.extend(static_cast<unsigned int>(attribIndex)); in syncCurrentValueAttribs()
2176 mDirtyVertexBufferRange.extend(static_cast<unsigned int>(bufferIndex)); in queueVertexBufferChange()
2189 if (mDirtyVertexBufferRange.empty()) in applyVertexBufferChanges()
2194 ASSERT(mDirtyVertexBufferRange.high() <= gl::MAX_VERTEX_ATTRIBS); in applyVertexBufferChanges()
2196 UINT start = static_cast<UINT>(mDirtyVertexBufferRange.low()); in applyVertexBufferChanges()
2199 deviceContext->IASetVertexBuffers(start, static_cast<UINT>(mDirtyVertexBufferRange.length()), in applyVertexBufferChanges()
2203 mDirtyVertexBufferRange = gl::RangeUI(gl::MAX_VERTEX_ATTRIBS, 0); in applyVertexBufferChanges()
3351 mDirtyVertexBufferRange.extend(static_cast<unsigned int>(bufferIndex)); in updateVertexOffsetsForPointSpritesEmulation()
DStateManager11.h610 gl::RangeUI mDirtyVertexBufferRange; variable