Searched refs:mDivisor (Results 1 – 2 of 2) sorted by relevance
36 GLuint getDivisor() const { return mDivisor; } in getDivisor()37 void setDivisor(GLuint divisorIn) { mDivisor = divisorIn; } in setDivisor()62 GLuint mDivisor; variable
18 VertexBinding::VertexBinding(GLuint boundAttribute) : mStride(16u), mDivisor(0), mOffset(0) in VertexBinding()35 mDivisor = binding.mDivisor; in operator =()