Searched refs:mDynamicHLSL (Results 1 – 2 of 2) sorted by relevance
712 mDynamicHLSL(nullptr), in ProgramD3D()722 mDynamicHLSL = new DynamicHLSL(renderer);728 SafeDelete(mDynamicHLSL); in ~ProgramD3D()1575 std::string pixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature( in getPixelExecutableForCachedOutputLayout()1580 std::string finalPixelHLSL = mDynamicHLSL->generateShaderForImage2DBindSignature( in getPixelExecutableForCachedOutputLayout()1626 std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout( in getVertexExecutableForCachedInputLayout()1685 std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL( in getGeometryExecutableForPrimitiveType()2044 std::string finalComputeHLSL = mDynamicHLSL->generateShaderForImage2DBindSignature( in getComputeExecutableForImage2DBindLayout()2175 mDynamicHLSL->generateShaderLinkHLSL(context, context->getCaps(), mState, metadata, in link()2180 mDynamicHLSL->getPixelShaderOutputKey(data, mState, metadata, &mPixelShaderKey); in link()[all …]
543 DynamicHLSL *mDynamicHLSL; variable