Searched refs:mDynamicUniformDescriptorOffsets (Results 1 – 2 of 2) sorted by relevance
408 mDynamicUniformDescriptorOffsets{} in ProgramExecutableVk()1469 mDynamicUniformDescriptorOffsets.clear(); in createPipelineLayout()1470 mDynamicUniformDescriptorOffsets.resize(glExecutable.getLinkedShaderStageCount(), 0); in createPipelineLayout()1687 static_cast<uint32_t>(mDynamicUniformDescriptorOffsets.size()), in bindDescriptorSets()1688 mDynamicUniformDescriptorOffsets.data()); in bindDescriptorSets()1776 mDynamicUniformDescriptorOffsets[offsetIndex] = in updateUniforms()
404 gl::ShaderVector<uint32_t> mDynamicUniformDescriptorOffsets; variable