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Searched refs:mDynamicUniformDescriptorOffsets (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.cpp408 mDynamicUniformDescriptorOffsets{} in ProgramExecutableVk()
1469 mDynamicUniformDescriptorOffsets.clear(); in createPipelineLayout()
1470 mDynamicUniformDescriptorOffsets.resize(glExecutable.getLinkedShaderStageCount(), 0); in createPipelineLayout()
1687 static_cast<uint32_t>(mDynamicUniformDescriptorOffsets.size()), in bindDescriptorSets()
1688 mDynamicUniformDescriptorOffsets.data()); in bindDescriptorSets()
1776 mDynamicUniformDescriptorOffsets[offsetIndex] = in updateUniforms()
DProgramExecutableVk.h404 gl::ShaderVector<uint32_t> mDynamicUniformDescriptorOffsets; variable