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Searched refs:mFramebufferID (Results 1 – 16 of 16) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/eagl/
DPbufferSurfaceEAGL.cpp32 mFramebufferID(0) in PbufferSurfaceEAGL()
37 if (mFramebufferID != 0) in ~PbufferSurfaceEAGL()
39 mStateManager->deleteFramebuffer(mFramebufferID); in ~PbufferSurfaceEAGL()
40 mFramebufferID = 0; in ~PbufferSurfaceEAGL()
135 if (mFramebufferID == 0) in attachToFramebuffer()
145 framebufferGL->setFramebufferID(mFramebufferID); in attachToFramebuffer()
153 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID); in detachFromFramebuffer()
DWindowSurfaceEAGL.mm133 mFramebufferID(0)
142 if (mFramebufferID != 0)
144 mStateManager->deleteFramebuffer(mFramebufferID);
145 mFramebufferID = 0;
238 ASSERT(mFramebufferID ==
240 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID);
308 if (mFramebufferID == 0)
317 mFramebufferID = framebufferID;
319 framebufferGL->setFramebufferID(mFramebufferID);
327 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID);
DIOSurfaceSurfaceEAGL.mm81 mFramebufferID(0),
128 if (!mFramebufferID)
130 mStateManager->deleteFramebuffer(mFramebufferID);
131 mFramebufferID = 0;
366 if (mFramebufferID == 0)
401 mFramebufferID = framebufferID;
404 framebufferGL->setFramebufferID(mFramebufferID);
414 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID);
DPbufferSurfaceEAGL.h69 GLuint mFramebufferID; variable
DWindowSurfaceEAGL.h110 GLuint mFramebufferID; variable
DIOSurfaceSurfaceEAGL.h82 GLuint mFramebufferID; variable
/external/angle/src/libANGLE/renderer/gl/cgl/
DIOSurfaceSurfaceCGL.cpp90 mFramebufferID(0) in IOSurfaceSurfaceCGL()
112 if (mFramebufferID != 0) in ~IOSurfaceSurfaceCGL()
114 mStateManager->deleteFramebuffer(mFramebufferID); in ~IOSurfaceSurfaceCGL()
115 mFramebufferID = 0; in ~IOSurfaceSurfaceCGL()
301 if (mFramebufferID == 0) in attachToFramebuffer()
330 mFramebufferID = framebufferID; in attachToFramebuffer()
333 framebufferGL->setFramebufferID(mFramebufferID); in attachToFramebuffer()
341 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID); in detachFromFramebuffer()
DWindowSurfaceCGL.mm164 mFramebufferID(0)
175 if (mFramebufferID != 0)
177 mStateManager->deleteFramebuffer(mFramebufferID);
178 mFramebufferID = 0;
274 ASSERT(mFramebufferID ==
276 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID);
345 if (mFramebufferID == 0)
354 mFramebufferID = framebufferID;
356 framebufferGL->setFramebufferID(mFramebufferID);
364 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID);
DIOSurfaceSurfaceCGL.h91 GLuint mFramebufferID; variable
DWindowSurfaceCGL.h111 GLuint mFramebufferID; variable
/external/angle/src/libANGLE/renderer/gl/wgl/
DDXGISwapChainWindowSurfaceWGL.cpp48 mFramebufferID(0), in DXGISwapChainWindowSurfaceWGL()
68 if (mFramebufferID != 0) in ~DXGISwapChainWindowSurfaceWGL()
70 mStateManager->deleteFramebuffer(mFramebufferID); in ~DXGISwapChainWindowSurfaceWGL()
71 mFramebufferID = 0; in ~DXGISwapChainWindowSurfaceWGL()
288 if (mFramebufferID == 0) in attachToFramebuffer()
312 mFramebufferID = framebufferID; in attachToFramebuffer()
314 framebufferGL->setFramebufferID(mFramebufferID); in attachToFramebuffer()
322 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID); in detachFromFramebuffer()
DD3DTextureSurfaceWGL.cpp267 mFramebufferID(0), in D3DTextureSurfaceWGL()
288 mStateManager->deleteFramebuffer(mFramebufferID); in ~D3DTextureSurfaceWGL()
506 if (mFramebufferID == 0) in attachToFramebuffer()
523 mFramebufferID = framebufferID; in attachToFramebuffer()
525 framebufferGL->setFramebufferID(mFramebufferID); in attachToFramebuffer()
533 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID); in detachFromFramebuffer()
DDXGISwapChainWindowSurfaceWGL.h92 GLuint mFramebufferID; variable
DD3DTextureSurfaceWGL.h100 GLuint mFramebufferID; variable
/external/angle/src/libANGLE/renderer/gl/
DFramebufferGL.cpp420 mFramebufferID(id), in FramebufferGL()
429 ASSERT(mFramebufferID == 0); in ~FramebufferGL()
434 if (mFramebufferID) in destroy()
438 stateManager->deleteFramebuffer(mFramebufferID); in destroy()
439 mFramebufferID = 0; in destroy()
469 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in invalidate()
475 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in invalidate()
504 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in invalidateSub()
520 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in clear()
548 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in clearBufferfv()
[all …]
DFramebufferGL.h98 void setFramebufferID(GLuint id) { mFramebufferID = id; } in setFramebufferID()
99 GLuint getFramebufferID() const { return mFramebufferID; } in getFramebufferID()
142 GLuint mFramebufferID; variable