Searched refs:mFramebufferID (Results 1 – 16 of 16) sorted by relevance
/external/angle/src/libANGLE/renderer/gl/eagl/ |
D | PbufferSurfaceEAGL.cpp | 32 mFramebufferID(0) in PbufferSurfaceEAGL() 37 if (mFramebufferID != 0) in ~PbufferSurfaceEAGL() 39 mStateManager->deleteFramebuffer(mFramebufferID); in ~PbufferSurfaceEAGL() 40 mFramebufferID = 0; in ~PbufferSurfaceEAGL() 135 if (mFramebufferID == 0) in attachToFramebuffer() 145 framebufferGL->setFramebufferID(mFramebufferID); in attachToFramebuffer() 153 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID); in detachFromFramebuffer()
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D | WindowSurfaceEAGL.mm | 133 mFramebufferID(0) 142 if (mFramebufferID != 0) 144 mStateManager->deleteFramebuffer(mFramebufferID); 145 mFramebufferID = 0; 238 ASSERT(mFramebufferID == 240 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); 308 if (mFramebufferID == 0) 317 mFramebufferID = framebufferID; 319 framebufferGL->setFramebufferID(mFramebufferID); 327 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID);
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D | IOSurfaceSurfaceEAGL.mm | 81 mFramebufferID(0), 128 if (!mFramebufferID) 130 mStateManager->deleteFramebuffer(mFramebufferID); 131 mFramebufferID = 0; 366 if (mFramebufferID == 0) 401 mFramebufferID = framebufferID; 404 framebufferGL->setFramebufferID(mFramebufferID); 414 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID);
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D | PbufferSurfaceEAGL.h | 69 GLuint mFramebufferID; variable
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D | WindowSurfaceEAGL.h | 110 GLuint mFramebufferID; variable
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D | IOSurfaceSurfaceEAGL.h | 82 GLuint mFramebufferID; variable
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/external/angle/src/libANGLE/renderer/gl/cgl/ |
D | IOSurfaceSurfaceCGL.cpp | 90 mFramebufferID(0) in IOSurfaceSurfaceCGL() 112 if (mFramebufferID != 0) in ~IOSurfaceSurfaceCGL() 114 mStateManager->deleteFramebuffer(mFramebufferID); in ~IOSurfaceSurfaceCGL() 115 mFramebufferID = 0; in ~IOSurfaceSurfaceCGL() 301 if (mFramebufferID == 0) in attachToFramebuffer() 330 mFramebufferID = framebufferID; in attachToFramebuffer() 333 framebufferGL->setFramebufferID(mFramebufferID); in attachToFramebuffer() 341 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID); in detachFromFramebuffer()
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D | WindowSurfaceCGL.mm | 164 mFramebufferID(0) 175 if (mFramebufferID != 0) 177 mStateManager->deleteFramebuffer(mFramebufferID); 178 mFramebufferID = 0; 274 ASSERT(mFramebufferID == 276 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); 345 if (mFramebufferID == 0) 354 mFramebufferID = framebufferID; 356 framebufferGL->setFramebufferID(mFramebufferID); 364 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID);
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D | IOSurfaceSurfaceCGL.h | 91 GLuint mFramebufferID; variable
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D | WindowSurfaceCGL.h | 111 GLuint mFramebufferID; variable
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/external/angle/src/libANGLE/renderer/gl/wgl/ |
D | DXGISwapChainWindowSurfaceWGL.cpp | 48 mFramebufferID(0), in DXGISwapChainWindowSurfaceWGL() 68 if (mFramebufferID != 0) in ~DXGISwapChainWindowSurfaceWGL() 70 mStateManager->deleteFramebuffer(mFramebufferID); in ~DXGISwapChainWindowSurfaceWGL() 71 mFramebufferID = 0; in ~DXGISwapChainWindowSurfaceWGL() 288 if (mFramebufferID == 0) in attachToFramebuffer() 312 mFramebufferID = framebufferID; in attachToFramebuffer() 314 framebufferGL->setFramebufferID(mFramebufferID); in attachToFramebuffer() 322 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID); in detachFromFramebuffer()
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D | D3DTextureSurfaceWGL.cpp | 267 mFramebufferID(0), in D3DTextureSurfaceWGL() 288 mStateManager->deleteFramebuffer(mFramebufferID); in ~D3DTextureSurfaceWGL() 506 if (mFramebufferID == 0) in attachToFramebuffer() 523 mFramebufferID = framebufferID; in attachToFramebuffer() 525 framebufferGL->setFramebufferID(mFramebufferID); in attachToFramebuffer() 533 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID); in detachFromFramebuffer()
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D | DXGISwapChainWindowSurfaceWGL.h | 92 GLuint mFramebufferID; variable
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D | D3DTextureSurfaceWGL.h | 100 GLuint mFramebufferID; variable
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/external/angle/src/libANGLE/renderer/gl/ |
D | FramebufferGL.cpp | 420 mFramebufferID(id), in FramebufferGL() 429 ASSERT(mFramebufferID == 0); in ~FramebufferGL() 434 if (mFramebufferID) in destroy() 438 stateManager->deleteFramebuffer(mFramebufferID); in destroy() 439 mFramebufferID = 0; in destroy() 469 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in invalidate() 475 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in invalidate() 504 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in invalidateSub() 520 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in clear() 548 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in clearBufferfv() [all …]
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D | FramebufferGL.h | 98 void setFramebufferID(GLuint id) { mFramebufferID = id; } in setFramebufferID() 99 GLuint getFramebufferID() const { return mFramebufferID; } in getFramebufferID() 142 GLuint mFramebufferID; variable
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