Searched refs:mFramebufferSerial (Results 1 – 2 of 2) sorted by relevance
/external/angle/src/libANGLE/ |
D | Framebuffer.cpp | 356 mFramebufferSerial(serial), in FramebufferState() 379 mFramebufferSerial(serial), in FramebufferState() 842 attachment.detach(context, mState.mFramebufferSerial); in onDestroy() 844 mState.mDepthAttachment.detach(context, mState.mFramebufferSerial); in onDestroy() 845 mState.mStencilAttachment.detach(context, mState.mFramebufferSerial); in onDestroy() 846 mState.mWebGLDepthAttachment.detach(context, mState.mFramebufferSerial); in onDestroy() 847 mState.mWebGLStencilAttachment.detach(context, mState.mFramebufferSerial); in onDestroy() 848 mState.mWebGLDepthStencilAttachment.detach(context, mState.mFramebufferSerial); in onDestroy() 932 false, FramebufferAttachment::kDefaultRenderToTextureSamples, mState.mFramebufferSerial); in setReadSurface() 950 mState.mColorAttachments[0].detach(context, mState.mFramebufferSerial); in unsetSurfaces() [all …]
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D | Framebuffer.h | 140 rx::UniqueSerial getFramebufferSerial() const { return mFramebufferSerial; } in getFramebufferSerial() 154 rx::UniqueSerial mFramebufferSerial; variable
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