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Searched refs:mFramebufferSerial (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/
DFramebuffer.cpp356 mFramebufferSerial(serial), in FramebufferState()
379 mFramebufferSerial(serial), in FramebufferState()
842 attachment.detach(context, mState.mFramebufferSerial); in onDestroy()
844 mState.mDepthAttachment.detach(context, mState.mFramebufferSerial); in onDestroy()
845 mState.mStencilAttachment.detach(context, mState.mFramebufferSerial); in onDestroy()
846 mState.mWebGLDepthAttachment.detach(context, mState.mFramebufferSerial); in onDestroy()
847 mState.mWebGLStencilAttachment.detach(context, mState.mFramebufferSerial); in onDestroy()
848 mState.mWebGLDepthStencilAttachment.detach(context, mState.mFramebufferSerial); in onDestroy()
932 false, FramebufferAttachment::kDefaultRenderToTextureSamples, mState.mFramebufferSerial); in setReadSurface()
950 mState.mColorAttachments[0].detach(context, mState.mFramebufferSerial); in unsetSurfaces()
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DFramebuffer.h140 rx::UniqueSerial getFramebufferSerial() const { return mFramebufferSerial; } in getFramebufferSerial()
154 rx::UniqueSerial mFramebufferSerial; variable