/external/angle/src/libANGLE/renderer/gl/ |
D | ProgramGL.cpp | 39 mFunctions(functions), in ProgramGL() 49 ASSERT(mFunctions); in ProgramGL() 52 mProgramID = mFunctions->createProgram(); in ProgramGL() 57 mFunctions->deleteProgram(mProgramID); in ~ProgramGL() 75 mFunctions->programBinary(mProgramID, binaryFormat, binary, binaryLength); in load() 92 mFunctions->getProgramiv(mProgramID, GL_PROGRAM_BINARY_LENGTH, &binaryLength); in save() 96 mFunctions->getProgramBinary(mProgramID, binaryLength, &binaryLength, &binaryFormat, in save() 123 if (mFunctions->programParameteri) in setBinaryRetrievableHint() 125 mFunctions->programParameteri(mProgramID, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, in setBinaryRetrievableHint() 132 mFunctions->programParameteri(mProgramID, GL_PROGRAM_SEPARABLE, separable ? GL_TRUE : GL_FALSE); in setSeparable() [all …]
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D | BlitGL.cpp | 240 : mFunctions(functions), in BlitGL() 252 ASSERT(mFunctions); in BlitGL() 304 if (readType == GL_HALF_FLOAT_OES && mFunctions->standard == STANDARD_GL_DESKTOP) in copyImageToLUMAWorkaroundTexture() 315 mFunctions->texImage2D(ToGLenum(target), static_cast<GLint>(level), internalFormat, in copyImageToLUMAWorkaroundTexture() 345 if (readType == GL_HALF_FLOAT_OES && mFunctions->standard == STANDARD_GL_DESKTOP) in copySubImageToLUMAWorkaroundTexture() 351 nativegl::GetCopyTexImageImageFormat(mFunctions, mFeatures, readFormat, readType); in copySubImageToLUMAWorkaroundTexture() 355 context, mFunctions->copyTexImage2D(GL_TEXTURE_2D, 0, copyTexImageFormat.internalFormat, in copySubImageToLUMAWorkaroundTexture() 368 mFunctions->texParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzle)); in copySubImageToLUMAWorkaroundTexture() 374 context, mFunctions->texImage2D(GL_TEXTURE_2D, 0, copyTexImageFormat.internalFormat, in copySubImageToLUMAWorkaroundTexture() 380 ANGLE_GL_TRY(context, mFunctions->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in copySubImageToLUMAWorkaroundTexture() [all …]
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D | RendererGL.cpp | 151 mFunctions(std::move(functions)), in RendererGL() 161 ASSERT(mFunctions); in RendererGL() 164 nativegl_gl::InitializeFeatures(mFunctions.get(), &mFeatures); in RendererGL() 168 new StateManagerGL(mFunctions.get(), getNativeCaps(), getNativeExtensions(), mFeatures); in RendererGL() 169 mBlitter = new BlitGL(mFunctions.get(), mFeatures, mStateManager); in RendererGL() 170 mMultiviewClearer = new ClearMultiviewGL(mFunctions.get(), mStateManager); in RendererGL() 172 bool hasDebugOutput = mFunctions->isAtLeastGL(gl::Version(4, 3)) || in RendererGL() 173 mFunctions->hasGLExtension("GL_KHR_debug") || in RendererGL() 174 mFunctions->isAtLeastGLES(gl::Version(3, 2)) || in RendererGL() 175 mFunctions->hasGLESExtension("GL_KHR_debug"); in RendererGL() [all …]
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D | QueryGL.cpp | 63 mFunctions(functions), in StandardQueryGL() 75 mFunctions->deleteQueries(1, &mActiveQuery); in ~StandardQueryGL() 82 mFunctions->deleteQueries(1, &id); in ~StandardQueryGL() 105 mFunctions->genQueries(1, &query); in queryCounter() 106 mFunctions->queryCounter(query, GL_TIMESTAMP); in queryCounter() 182 mFunctions->genQueries(1, &mActiveQuery); in resume() 200 mFunctions->getQueryObjectuiv(id, GL_QUERY_RESULT_AVAILABLE, &resultAvailable); in flush() 210 if (mFunctions->getQueryObjectui64v != nullptr) in flush() 213 mFunctions->getQueryObjectui64v(id, GL_QUERY_RESULT, &result); in flush() 219 mFunctions->getQueryObjectuiv(id, GL_QUERY_RESULT, &result); in flush() [all …]
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D | FenceNVGL.cpp | 19 FenceNVGL::FenceNVGL(const FunctionsGL *functions) : FenceNVImpl(), mFunctions(functions) in FenceNVGL() 21 mFunctions->genFencesNV(1, &mFence); in FenceNVGL() 26 mFunctions->deleteFencesNV(1, &mFence); in ~FenceNVGL() 34 mFunctions->setFenceNV(mFence, condition); in set() 42 *outFinished = mFunctions->testFenceNV(mFence); in test() 48 mFunctions->finishFenceNV(mFence); in finish() 59 : FenceNVImpl(), mSyncObject(0), mFunctions(functions) in FenceNVSyncGL() 66 mFunctions->deleteSync(mSyncObject); in ~FenceNVSyncGL() 75 mSyncObject = mFunctions->fenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); in set() 84 ASSERT(mFunctions->isSync(mSyncObject)); in test() [all …]
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D | StateManagerGL.cpp | 78 : mFunctions(functions), in StateManagerGL() 163 mHasSeparateFramebufferBindings(mFunctions->isAtLeastGL(gl::Version(3, 0)) || 164 mFunctions->isAtLeastGLES(gl::Version(3, 0))), 176 ASSERT(mFunctions); 191 if (mFunctions->standard == STANDARD_GL_DESKTOP) 193 mFunctions->enable(GL_PROGRAM_POINT_SIZE); 198 if ((mFunctions->profile & GL_CONTEXT_CORE_PROFILE_BIT) == 0) 200 mFunctions->enable(GL_POINT_SPRITE); 208 mFunctions->primitiveRestartIndex(primitiveRestartIndex); 215 !nativegl::CanUseDefaultVertexArrayObject(mFunctions)) [all …]
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D | ClearMultiviewGL.cpp | 21 : mFunctions(functions), mStateManager(stateManager), mFramebuffer(0u) in ClearMultiviewGL() 28 mFunctions->deleteFramebuffers(1, &mFramebuffer); in ~ClearMultiviewGL() 66 mFunctions->drawBuffers(static_cast<GLsizei>(drawBuffers.size()), drawBuffers.data()); in clearLayeredFBO() 91 mFunctions->clear(mask); in genericClear() 94 mFunctions->clearBufferfv(buffer, drawbuffer, in genericClear() 98 mFunctions->clearBufferuiv(buffer, drawbuffer, in genericClear() 102 mFunctions->clearBufferiv(buffer, drawbuffer, reinterpret_cast<const GLint *>(values)); in genericClear() 105 mFunctions->clearBufferfi(buffer, drawbuffer, depth, stencil); in genericClear() 128 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, colorAttachment, in attachTextures() 142 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, in attachTextures() [all …]
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D | SamplerGL.cpp | 72 mFunctions(functions), in SamplerGL() 77 mFunctions->genSamplers(1, &mSamplerID); in SamplerGL() 93 …SyncSamplerStateMember(mFunctions, mSamplerID, mState, mAppliedSamplerState, GL_TEXTURE_MIN_FILTER… in syncState() 94 …SyncSamplerStateMember(mFunctions, mSamplerID, mState, mAppliedSamplerState, GL_TEXTURE_MAG_FILTER… in syncState() 95 …SyncSamplerStateMember(mFunctions, mSamplerID, mState, mAppliedSamplerState, GL_TEXTURE_WRAP_S, &g… in syncState() 96 …SyncSamplerStateMember(mFunctions, mSamplerID, mState, mAppliedSamplerState, GL_TEXTURE_WRAP_T, &g… in syncState() 97 …SyncSamplerStateMember(mFunctions, mSamplerID, mState, mAppliedSamplerState, GL_TEXTURE_WRAP_R, &g… in syncState() 98 …SyncSamplerStateMember(mFunctions, mSamplerID, mState, mAppliedSamplerState, GL_TEXTURE_MAX_ANISOT… in syncState() 99 …SyncSamplerStateMember(mFunctions, mSamplerID, mState, mAppliedSamplerState, GL_TEXTURE_MIN_LOD, &… in syncState() 100 …SyncSamplerStateMember(mFunctions, mSamplerID, mState, mAppliedSamplerState, GL_TEXTURE_MAX_LOD, &… in syncState() [all …]
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D | TransformFeedbackGL.cpp | 27 mFunctions(functions), in TransformFeedbackGL() 34 mFunctions->genTransformFeedbacks(1, &mTransformFeedbackID); in TransformFeedbackGL() 90 ANGLE_GL_TRY(context, mFunctions->bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, in bindIndexedBuffer() 97 mFunctions->bindBufferRange( in bindIndexedBuffer() 103 ANGLE_GL_TRY(context, mFunctions->bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, in bindIndexedBuffer() 110 ANGLE_GL_TRY(context, mFunctions->bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, in bindIndexedBuffer() 136 mFunctions->beginTransformFeedback(gl::ToGLenum(primitiveMode)); in syncActiveState() 145 mFunctions->endTransformFeedback(); in syncActiveState() 161 mFunctions->pauseTransformFeedback(); in syncPausedState() 165 mFunctions->resumeTransformFeedback(); in syncPausedState()
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D | SyncGL.cpp | 19 SyncGL::SyncGL(const FunctionsGL *functions) : SyncImpl(), mFunctions(functions), mSyncObject(0) in SyncGL() 21 ASSERT(mFunctions); in SyncGL() 32 mFunctions->deleteSync(mSyncObject); in onDestroy() 40 mSyncObject = mFunctions->fenceSync(condition, flags); in set() 53 *outResult = mFunctions->clientWaitSync(mSyncObject, flags, timeout); in clientWait() 60 mFunctions->waitSync(mSyncObject, flags, timeout); in serverWait() 67 mFunctions->getSynciv(mSyncObject, GL_SYNC_STATUS, 1, nullptr, outResult); in getStatus()
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D | ProgramPipelineGL.cpp | 19 : ProgramPipelineImpl(data), mFunctions(functions), mProgramPipelineID(0) in ProgramPipelineGL() 21 ASSERT(mFunctions); in ProgramPipelineGL() 22 mFunctions->genProgramPipelines(1, &mProgramPipelineID); in ProgramPipelineGL() 29 mFunctions->deleteProgramPipelines(1, &mProgramPipelineID); in ~ProgramPipelineGL()
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D | FenceNVGL.h | 35 const FunctionsGL *mFunctions; variable 55 const FunctionsGL *mFunctions; variable
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D | RendererGL.h | 104 const FunctionsGL *getFunctions() const { return mFunctions.get(); } in getFunctions() 158 std::unique_ptr<FunctionsGL> mFunctions; variable
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D | QueryGL.h | 62 const FunctionsGL *mFunctions; variable 97 const FunctionsGL *mFunctions; variable
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D | ProgramPipelineGL.h | 29 const FunctionsGL *mFunctions;
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D | SamplerGL.h | 34 const FunctionsGL *mFunctions;
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/external/angle/src/libANGLE/renderer/gl/eagl/ |
D | WindowSurfaceEAGL.mm | 38 const rx::FunctionsGL *mFunctions; field 59 mFunctions = functions; 84 mFunctions->genFramebuffers(1, &mReadFramebuffer); 101 mFunctions->getIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &drawFBO); 103 mFunctions->bindFramebuffer(GL_FRAMEBUFFER, mReadFramebuffer); 104 mFunctions->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 107 mFunctions->bindFramebuffer(GL_READ_FRAMEBUFFER, mReadFramebuffer); 108 mFunctions->bindFramebuffer(GL_DRAW_FRAMEBUFFER, drawFBO); 109 mFunctions->blitFramebuffer(0, 0, texture.width, texture.height, 0, 0, texture.width, 112 mFunctions->bindRenderbuffer(GL_RENDERBUFFER, texture.texture); [all …]
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D | PbufferSurfaceEAGL.cpp | 28 mFunctions(renderer->getFunctions()), in PbufferSurfaceEAGL() 56 mFunctions->genRenderbuffers(1, &mColorRenderbuffer); in initialize() 58 mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, mWidth, mHeight); in initialize() 60 mFunctions->genRenderbuffers(1, &mDSRenderbuffer); in initialize() 62 mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mWidth, mHeight); in initialize() 138 mFunctions->genFramebuffers(1, &framebufferID); in attachToFramebuffer() 140 mFunctions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, in attachToFramebuffer() 142 mFunctions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, in attachToFramebuffer()
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/external/angle/src/libANGLE/renderer/gl/cgl/ |
D | PbufferSurfaceCGL.cpp | 28 mFunctions(renderer->getFunctions()), in PbufferSurfaceCGL() 57 mFunctions->genRenderbuffers(1, &mColorRenderbuffer); in initialize() 59 mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, mWidth, mHeight); in initialize() 61 mFunctions->genRenderbuffers(1, &mDSRenderbuffer); in initialize() 63 mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mWidth, mHeight); in initialize() 139 mFunctions->genFramebuffers(1, &framebufferID); in attachToFramebuffer() 141 mFunctions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, in attachToFramebuffer() 143 mFunctions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, in attachToFramebuffer()
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D | WindowSurfaceCGL.mm | 34 const rx::FunctionsGL *mFunctions; field 56 mFunctions = functions; 115 mFunctions->genFramebuffers(1, &mReadFramebuffer); 130 mFunctions->getIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &drawFBO); 132 mFunctions->bindFramebuffer(GL_FRAMEBUFFER, mReadFramebuffer); 133 mFunctions->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 136 mFunctions->bindFramebuffer(GL_READ_FRAMEBUFFER, mReadFramebuffer); 137 mFunctions->bindFramebuffer(GL_DRAW_FRAMEBUFFER, drawFBO); 138 mFunctions->blitFramebuffer(0, 0, texture.width, texture.height, 0, 0, texture.width, 161 mFunctions(renderer->getFunctions()), [all …]
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D | IOSurfaceSurfaceCGL.cpp | 80 mFunctions(renderer->getFunctions()), in IOSurfaceSurfaceCGL() 304 mFunctions->genTextures(1, &textureID); in attachToFramebuffer() 324 mFunctions->genFramebuffers(1, &framebufferID); in attachToFramebuffer() 327 mFunctions->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_RECTANGLE, in attachToFramebuffer()
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/external/angle/src/compiler/translator/ |
D | BuiltInFunctionEmulator.cpp | 70 return (mFunctions.size() == 0); in isOutputEmpty() 75 for (const auto &function : mFunctions) in outputEmulatedFunctions() 117 for (size_t i = 0; i < mFunctions.size(); ++i) in setFunctionCalled() 119 if (mFunctions[i] == uniqueId) in setFunctionCalled() 128 mFunctions.push_back(uniqueId); in setFunctionCalled() 145 mFunctions.clear(); in cleanup()
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D | CallDAG.cpp | 35 for (auto &it : mFunctions) in assignIndices() 52 ASSERT(mFunctions.size() == mCurrentIndex + skipped); in assignIndices() 63 for (auto &it : mFunctions) in fillDataStructures() 104 mCurrentFunction = &mFunctions[node->getFunction()->uniqueId().get()]; in visitFunctionDefinition() 122 auto &record = mFunctions[node->getFunction()->uniqueId().get()]; in visitFunctionPrototype() 132 auto it = mFunctions.find(node->getFunction()->uniqueId().get()); in visitAggregate() 133 ASSERT(it != mFunctions.end()); in visitAggregate() 254 std::map<int, CreatorFunctionData> mFunctions; member in sh::CallDAG::CallDAGCreator
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cSparseTextureClampTests.cpp | 208 mFunctions.push_back(f); in init() 214 mFunctions.push_back(f); in init() 223 mFunctions.push_back(f); in init() 231 mFunctions.push_back(f); in init() 544 mFunctions.push_back(f); in init() 554 mFunctions.push_back(f); in init() 560 mFunctions.push_back(f); in init() 568 mFunctions.push_back(f); in init() 577 mFunctions.push_back(f); in init() 587 mFunctions.push_back(f); in init() [all …]
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/external/angle/src/libANGLE/renderer/gl/glx/ |
D | DisplayGLX.cpp | 1001 FunctionsGLX *mFunctions; member in rx::WorkerContextGLX 1008 : mContext(context), mFunctions(functions), mBuffer(buffer) in WorkerContextGLX() 1013 mFunctions->destroyContext(mContext); in ~WorkerContextGLX() 1014 mFunctions->destroyPbuffer(mBuffer); in ~WorkerContextGLX() 1019 Bool result = mFunctions->makeCurrent(mBuffer, mContext); in makeCurrent() 1030 mFunctions->makeCurrent(0, nullptr); in unmakeCurrent()
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