Searched refs:mFunctionsGL (Results 1 – 4 of 4) sorted by relevance
/external/angle/src/libANGLE/renderer/gl/wgl/ |
D | DXGISwapChainWindowSurfaceWGL.cpp | 37 mFunctionsGL(functionsGL), in DXGISwapChainWindowSurfaceWGL() 113 mFunctionsGL->genRenderbuffers(1, &mColorRenderbufferID); in initialize() 116 mFunctionsGL->genRenderbuffers(1, &mDepthRenderbufferID); in initialize() 129 mFunctionsGL->flush(); in swap() 155 mFunctionsGL->flush(); in postSubBuffer() 291 mFunctionsGL->genFramebuffers(1, &framebufferID); in attachToFramebuffer() 293 mFunctionsGL->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, in attachToFramebuffer() 302 mFunctionsGL->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in attachToFramebuffer() 307 mFunctionsGL->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, in attachToFramebuffer() 553 mFunctionsGL->renderbufferStorage(GL_RENDERBUFFER, mDepthBufferFormat, in createSwapChain()
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D | D3DTextureSurfaceWGL.cpp | 256 mFunctionsGL(functionsGL), in D3DTextureSurfaceWGL() 340 mFunctionsGL->genRenderbuffers(1, &mColorRenderbufferID); in initialize() 353 mFunctionsGL->genRenderbuffers(1, &mDepthStencilRenderbufferID); in initialize() 355 mFunctionsGL->renderbufferStorage(GL_RENDERBUFFER, config->depthStencilFormat, in initialize() 509 mFunctionsGL->genFramebuffers(1, &framebufferID); in attachToFramebuffer() 511 mFunctionsGL->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, in attachToFramebuffer() 515 mFunctionsGL->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in attachToFramebuffer() 520 mFunctionsGL->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, in attachToFramebuffer()
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D | DXGISwapChainWindowSurfaceWGL.h | 76 const FunctionsGL *mFunctionsGL; variable
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D | D3DTextureSurfaceWGL.h | 84 const FunctionsGL *mFunctionsGL; variable
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