Searched refs:mInternalFormat (Results 1 – 14 of 14) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Image11.cpp | 134 const auto &formatInfo = d3d11::Format::Get(mInternalFormat, deviceCaps); in isDirty() 230 mInternalFormat != internalformat || forceRelease) in redefine() 240 mInternalFormat = internalformat; in redefine() 279 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); in loadData() 295 d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps()); in loadData() 319 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); in loadCompressedData() 336 d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps()); in loadCompressedData() 388 if (d3d11Format.texFormat == mDXGIFormat && sourceInternalFormat == mInternalFormat) in copyFromFramebuffer() 415 const gl::InternalFormat &destFormatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); in copyFromFramebuffer() 417 d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps()); in copyFromFramebuffer() [all …]
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D | RenderTarget11.cpp | 217 mInternalFormat(internalFormat), in TextureRenderTarget11() 246 mInternalFormat(internalFormat), in TextureRenderTarget11() 310 return mInternalFormat; in getInternalFormat()
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D | RenderTarget11.h | 90 GLenum mInternalFormat; variable
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | VkImageImageSiblingVk.cpp | 33 mInternalFormat = static_cast<GLenum>(attribs.get(EGL_TEXTURE_INTERNAL_FORMAT_ANGLE, GL_NONE)); in VkImageImageSiblingVk() 58 if (mInternalFormat != GL_NONE) in initImpl() 63 mFormat = gl::Format(mInternalFormat, type); in initImpl()
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D | VkImageImageSiblingVk.h | 46 GLenum mInternalFormat = GL_NONE; variable
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | TextureStorage9.cpp | 33 mInternalFormat(GL_NONE), in TextureStorage9() 116 mInternalFormat = swapchain->getRenderTargetInternalFormat(); in TextureStorage9_2D() 138 mInternalFormat = internalformat; in TextureStorage9_2D() 221 baseTexture, textureMipLevel, surface, mInternalFormat, static_cast<GLsizei>(mipWidth), in getRenderTarget() 297 mInternalFormat = renderTarget9->getInternalFormat(); in TextureStorage9_EGLImage() 416 mInternalFormat = internalformat; in TextureStorage9_Cube() 505 baseTexture, mTopLevel + index.getLevelIndex(), surface, mInternalFormat, in getRenderTarget()
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D | RenderTarget9.cpp | 32 mInternalFormat(internalFormat), in TextureRenderTarget9() 72 return mInternalFormat; in getInternalFormat()
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D | Image9.cpp | 235 mInternalFormat != internalformat || forceRelease) in redefine() 241 mInternalFormat = internalformat; in redefine() 286 const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat); in createSurface() 354 d3d9::GetTextureFormatInfo(mInternalFormat).dataInitializerFunction != nullptr) && in isDirty() 490 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); in loadData() 498 const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat); in loadData() 524 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); in loadCompressedData() 533 const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat); in loadCompressedData()
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D | RenderTarget9.h | 64 GLenum mInternalFormat; variable
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D | TextureStorage9.h | 63 GLenum mInternalFormat; variable
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/external/angle/src/libANGLE/renderer/d3d/ |
D | ImageD3D.h | 43 GLenum getInternalFormat() const { return mInternalFormat; } in getInternalFormat() 97 GLenum mInternalFormat; variable
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D | ImageD3D.cpp | 20 mInternalFormat(GL_NONE), in ImageD3D()
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D | TextureD3D.h | 1045 GLenum mInternalFormat; variable
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D | TextureD3D.cpp | 4426 : TextureD3D(state, renderer), mInternalFormat(GL_INVALID_ENUM) in TextureD3D_Buffer() 4613 mInternalFormat = internalFormat; in setBuffer() 4629 ANGLE_TRY(setBuffer(context, mInternalFormat)); in syncState()
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