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Searched refs:mInternalFormat (Results 1 – 14 of 14) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DImage11.cpp134 const auto &formatInfo = d3d11::Format::Get(mInternalFormat, deviceCaps); in isDirty()
230 mInternalFormat != internalformat || forceRelease) in redefine()
240 mInternalFormat = internalformat; in redefine()
279 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); in loadData()
295 d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps()); in loadData()
319 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); in loadCompressedData()
336 d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps()); in loadCompressedData()
388 if (d3d11Format.texFormat == mDXGIFormat && sourceInternalFormat == mInternalFormat) in copyFromFramebuffer()
415 const gl::InternalFormat &destFormatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); in copyFromFramebuffer()
417 d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps()); in copyFromFramebuffer()
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DRenderTarget11.cpp217 mInternalFormat(internalFormat), in TextureRenderTarget11()
246 mInternalFormat(internalFormat), in TextureRenderTarget11()
310 return mInternalFormat; in getInternalFormat()
DRenderTarget11.h90 GLenum mInternalFormat; variable
/external/angle/src/libANGLE/renderer/vulkan/
DVkImageImageSiblingVk.cpp33 mInternalFormat = static_cast<GLenum>(attribs.get(EGL_TEXTURE_INTERNAL_FORMAT_ANGLE, GL_NONE)); in VkImageImageSiblingVk()
58 if (mInternalFormat != GL_NONE) in initImpl()
63 mFormat = gl::Format(mInternalFormat, type); in initImpl()
DVkImageImageSiblingVk.h46 GLenum mInternalFormat = GL_NONE; variable
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DTextureStorage9.cpp33 mInternalFormat(GL_NONE), in TextureStorage9()
116 mInternalFormat = swapchain->getRenderTargetInternalFormat(); in TextureStorage9_2D()
138 mInternalFormat = internalformat; in TextureStorage9_2D()
221 baseTexture, textureMipLevel, surface, mInternalFormat, static_cast<GLsizei>(mipWidth), in getRenderTarget()
297 mInternalFormat = renderTarget9->getInternalFormat(); in TextureStorage9_EGLImage()
416 mInternalFormat = internalformat; in TextureStorage9_Cube()
505 baseTexture, mTopLevel + index.getLevelIndex(), surface, mInternalFormat, in getRenderTarget()
DRenderTarget9.cpp32 mInternalFormat(internalFormat), in TextureRenderTarget9()
72 return mInternalFormat; in getInternalFormat()
DImage9.cpp235 mInternalFormat != internalformat || forceRelease) in redefine()
241 mInternalFormat = internalformat; in redefine()
286 const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat); in createSurface()
354 d3d9::GetTextureFormatInfo(mInternalFormat).dataInitializerFunction != nullptr) && in isDirty()
490 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); in loadData()
498 const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat); in loadData()
524 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); in loadCompressedData()
533 const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat); in loadCompressedData()
DRenderTarget9.h64 GLenum mInternalFormat; variable
DTextureStorage9.h63 GLenum mInternalFormat; variable
/external/angle/src/libANGLE/renderer/d3d/
DImageD3D.h43 GLenum getInternalFormat() const { return mInternalFormat; } in getInternalFormat()
97 GLenum mInternalFormat; variable
DImageD3D.cpp20 mInternalFormat(GL_NONE), in ImageD3D()
DTextureD3D.h1045 GLenum mInternalFormat; variable
DTextureD3D.cpp4426 : TextureD3D(state, renderer), mInternalFormat(GL_INVALID_ENUM) in TextureD3D_Buffer()
4613 mInternalFormat = internalFormat; in setBuffer()
4629 ANGLE_TRY(setBuffer(context, mInternalFormat)); in syncState()