Searched refs:mIsInitialized (Results 1 – 8 of 8) sorted by relevance
20 : mDevice(nativeDevice), mDeviceType(deviceType), mIsInitialized(false) in DeviceD3D()26 if (mIsInitialized && mDeviceType == EGL_D3D11_DEVICE_ANGLE) in ~DeviceD3D()37 ASSERT(mIsInitialized); in getAttribute()47 ASSERT(!mIsInitialized); in initialize()69 mIsInitialized = true; in initialize()
34 bool mIsInitialized; variable
236 , mIsInitialized(false) in Instance()246 VerifyOrExit(!instance->mIsInitialized); in InitSingle()301 mIsInitialized = true; in AfterInit()322 VerifyOrExit(mIsInitialized); in Finalize()324 mIsInitialized = false; in Finalize()
117 , mIsInitialized(true) in ExtensionBase()121 bool mIsInitialized; member in ot::Extension::ExtensionBase
71 VerifyOrExit(!ext->mIsInitialized); in Init()
213 bool IsInitialized(void) const { return mIsInitialized; } in IsInitialized()617 bool mIsInitialized; member in ot::Instance
40 ANGLE_INLINE bool valid() const { return mIsInitialized; } in valid()50 bool mIsInitialized = false; variable
294 mIsInitialized = true; in initShaders()302 mIsInitialized = true; in initShaderFromProgram()311 mIsInitialized = false; in clear()327 mIsInitialized = true; in load()