Searched refs:mIsPlaying (Results 1 – 4 of 4) sorted by relevance
42 : mSampleBuffer(sampleBuffer), mCurFrameIndex(0), mIsPlaying(false), mGain(1.0f) { in SampleSource()47 void setPlayMode() { mCurFrameIndex = 0; mIsPlaying = true; } in setPlayMode()48 void setStopMode() { mIsPlaying = false; mCurFrameIndex = 0; } in setStopMode()50 bool isPlaying() { return mIsPlaying; } in isPlaying()81 bool mIsPlaying; variable
27 int32_t numWriteFrames = mIsPlaying in mixAudio()51 mIsPlaying = false; in mixAudio()
48 void setPlaying(bool isPlaying) { mIsPlaying = isPlaying; resetPlayHead(); }; in setPlaying()53 std::atomic<bool> mIsPlaying { false };
24 if (mIsPlaying){ in renderAudio()33 mIsPlaying = false; in renderAudio()