Searched refs:mLight (Results 1 – 2 of 2) sorted by relevance
119 private volatile Float mLight; field in SensorManagerFacade227 return mLight; in sensorsGetLight()369 mLight = event.values[0]; in onSensorChanged()371 mSensorReadings.putFloat("light", mLight); in onSensorChanged()378 if (mLight > mThreshold) { in onSensorChanged()379 mSensorReadings.putFloat("light", mLight); in onSensorChanged()
1030 const mLight = CanvasKit.Malloc(Float32Array, 3); constant1031 const lightTA = mLight.toTypedArray();1042 path, mZPlane, mLight, lightRadius,1048 CanvasKit.Free(mLight);