Searched refs:mMaxVertexAttribs (Results 1 – 3 of 3) sorted by relevance
109 GLuint mMaxVertexAttribs = 0; member in angle::__anona2b69c0c0111::BindingsBenchmark161 glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, reinterpret_cast<GLint *>(&mMaxVertexAttribs)); in initializeBenchmark()205 GLuint vertexAttribIndex = bufferIdx % mMaxVertexAttribs; in drawBenchmark()
777 int mMaxVertexAttribs; variable
253 mMaxVertexAttribs(resources.MaxVertexAttribs), in TParseContext()2274 if (loc >= mMaxVertexAttribs || objectLocationCount > mMaxVertexAttribs || in checkAttributeLocationInRange()2276 static_cast<unsigned int>(mMaxVertexAttribs)) in checkAttributeLocationInRange()