Searched refs:mPendingCommands (Results 1 – 2 of 2) sorted by relevance
1325 for (PendingOneOffCommands &pending : mPendingCommands) in destroy()1338 if (!mPendingCommands.empty() && in getCommandBuffer()1339 context->getRenderer()->hasResourceUseFinished(mPendingCommands.front().use)) in getCommandBuffer()1341 *commandBufferOut = std::move(mPendingCommands.front().commandBuffer); in getCommandBuffer()1342 mPendingCommands.pop_front(); in getCommandBuffer()1384 mPendingCommands.push_back({vk::ResourceUse(submitQueueSerial), std::move(primary)}); in releaseCommandBuffer()
165 std::deque<PendingOneOffCommands> mPendingCommands; variable