Searched refs:mPixelShaderKey (Results 1 – 2 of 2) sorted by relevance
1164 mPixelShaderKey.resize(pixelShaderKeySize); in load()1168 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type); in load()1169 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name); in load()1170 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source); in load()1171 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputLocation); in load()1172 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex); in load()1460 const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey; in save()1576 mShaderHLSL[gl::ShaderType::Fragment], mPixelShaderKey, mFragDepthUsage, mUsesSampleMask, in getPixelExecutableForCachedOutputLayout()1578 mPixelShaderKey.size()); in getPixelExecutableForCachedOutputLayout()1584 static_cast<unsigned int>(mPixelShaderKey.size())); in getPixelExecutableForCachedOutputLayout()[all …]
194 const std::vector<PixelShaderOutputVariable> &getPixelShaderKey() { return mPixelShaderKey; } in getPixelShaderKey()559 std::vector<PixelShaderOutputVariable> mPixelShaderKey; variable