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Searched refs:mPixelShaderKey (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp1164 mPixelShaderKey.resize(pixelShaderKeySize); in load()
1168 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type); in load()
1169 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name); in load()
1170 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source); in load()
1171 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputLocation); in load()
1172 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex); in load()
1460 const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey; in save()
1576 mShaderHLSL[gl::ShaderType::Fragment], mPixelShaderKey, mFragDepthUsage, mUsesSampleMask, in getPixelExecutableForCachedOutputLayout()
1578 mPixelShaderKey.size()); in getPixelExecutableForCachedOutputLayout()
1584 static_cast<unsigned int>(mPixelShaderKey.size())); in getPixelExecutableForCachedOutputLayout()
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DProgramD3D.h194 const std::vector<PixelShaderOutputVariable> &getPixelShaderKey() { return mPixelShaderKey; } in getPixelShaderKey()
559 std::vector<PixelShaderOutputVariable> mPixelShaderKey; variable