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Searched refs:mReadonlyImages (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp862 if (readonly && imageIndex < mReadonlyImages[type].size() && in getImageMapping()
863 mReadonlyImages[type][imageIndex].active) in getImageMapping()
865 logicalImageUnit = mReadonlyImages[type][imageIndex].logicalImageUnit; in getImageMapping()
1026 mReadonlyImages[shaderType].push_back(image); in load()
1373 stream->writeInt(mReadonlyImages[shaderType].size()); in save()
1374 for (size_t imageIndex = 0; imageIndex < mReadonlyImages[shaderType].size(); ++imageIndex) in save()
1376 stream->writeBool(mReadonlyImages[shaderType][imageIndex].active); in save()
1377 stream->writeInt(mReadonlyImages[shaderType][imageIndex].logicalImageUnit); in save()
2092 mReadonlyImages[gl::ShaderType::Compute].resize(data.getCaps().maxImageUnits); in link()
2122 mReadonlyImages[shaderType].resize(data.getCaps().maxImageUnits); in link()
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DProgramD3D.h576 gl::ShaderMap<std::vector<Image>> mReadonlyImages; variable