Searched refs:mReadonlyImages (Results 1 – 2 of 2) sorted by relevance
862 if (readonly && imageIndex < mReadonlyImages[type].size() && in getImageMapping()863 mReadonlyImages[type][imageIndex].active) in getImageMapping()865 logicalImageUnit = mReadonlyImages[type][imageIndex].logicalImageUnit; in getImageMapping()1026 mReadonlyImages[shaderType].push_back(image); in load()1373 stream->writeInt(mReadonlyImages[shaderType].size()); in save()1374 for (size_t imageIndex = 0; imageIndex < mReadonlyImages[shaderType].size(); ++imageIndex) in save()1376 stream->writeBool(mReadonlyImages[shaderType][imageIndex].active); in save()1377 stream->writeInt(mReadonlyImages[shaderType][imageIndex].logicalImageUnit); in save()2092 mReadonlyImages[gl::ShaderType::Compute].resize(data.getCaps().maxImageUnits); in link()2122 mReadonlyImages[shaderType].resize(data.getCaps().maxImageUnits); in link()[all …]
576 gl::ShaderMap<std::vector<Image>> mReadonlyImages; variable