Searched refs:mRenderPassRenderArea (Results 1 – 2 of 2) sorted by relevance
511 mRenderPassRenderArea = renderArea; in storeRenderPassInfo()652 beginInfo.renderArea.offset.x = static_cast<uint32_t>(mRenderPassRenderArea.x); in visitAndExecute()653 beginInfo.renderArea.offset.y = static_cast<uint32_t>(mRenderPassRenderArea.y); in visitAndExecute()655 static_cast<uint32_t>(mRenderPassRenderArea.width); in visitAndExecute()657 static_cast<uint32_t>(mRenderPassRenderArea.height); in visitAndExecute()
188 const gl::Rectangle &getRenderPassRenderArea() const { return mRenderPassRenderArea; } in getRenderPassRenderArea()245 gl::Rectangle mRenderPassRenderArea; variable