Searched refs:mRenderer9 (Results 1 – 2 of 2) sorted by relevance
40 mRenderer9(renderer9), in StateManager9()72 mUsingZeroColorMaskWorkaround = IsAMD(mRenderer9->getVendorId()); in initialize()458 mRenderer9->getDevice()->SetViewport(&dxViewport); in setViewportState()518 IDirect3DDevice9 *device = mRenderer9->getDevice(); in setShaderConstants()546 mRenderer9->getDevice()->SetRenderState(D3DRS_SCISSORTESTENABLE, scissorEnabled ? TRUE : FALSE); in setScissorEnabled()562 mRenderer9->getDevice()->SetScissorRect(&rect); in setScissorRect()569 IDirect3DDevice9 *device = mRenderer9->getDevice(); in setDepthFunc()575 mRenderer9->getDevice()->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE); in setDepthFunc()589 IDirect3DDevice9 *device = mRenderer9->getDevice(); in setStencilOpsFront()607 IDirect3DDevice9 *device = mRenderer9->getDevice(); in setStencilOpsBack()[all …]
208 Renderer9 *mRenderer9; variable