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Searched refs:mRenderer9 (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.cpp40 mRenderer9(renderer9), in StateManager9()
72 mUsingZeroColorMaskWorkaround = IsAMD(mRenderer9->getVendorId()); in initialize()
458 mRenderer9->getDevice()->SetViewport(&dxViewport); in setViewportState()
518 IDirect3DDevice9 *device = mRenderer9->getDevice(); in setShaderConstants()
546 mRenderer9->getDevice()->SetRenderState(D3DRS_SCISSORTESTENABLE, scissorEnabled ? TRUE : FALSE); in setScissorEnabled()
562 mRenderer9->getDevice()->SetScissorRect(&rect); in setScissorRect()
569 IDirect3DDevice9 *device = mRenderer9->getDevice(); in setDepthFunc()
575 mRenderer9->getDevice()->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE); in setDepthFunc()
589 IDirect3DDevice9 *device = mRenderer9->getDevice(); in setStencilOpsFront()
607 IDirect3DDevice9 *device = mRenderer9->getDevice(); in setStencilOpsBack()
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DStateManager9.h208 Renderer9 *mRenderer9; variable