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Searched refs:mResolveImage (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DRenderTargetVk.cpp34 mResolveImage(other.mResolveImage), in RenderTargetVk()
57 mResolveImage = resolveImage; in init()
71 mResolveImage = nullptr; in reset()
109 contextVk->onColorDraw(mLevelIndexGL, mLayerIndex, framebufferLayerCount, mImage, mResolveImage, in onColorDraw()
113 ASSERT(mResolveImage == nullptr || framebufferLayerCount == 1); in onColorDraw()
120 ASSERT(mResolveImage == nullptr); in onColorResolve()
134 mResolveImage, mImageSiblingSerial); in onDepthStencilDraw()
151 ASSERT(mResolveImage && mResolveImage->valid()); in getResolveImageForRenderPass()
152 return *mResolveImage; in getResolveImageForRenderPass()
157 ASSERT(mResolveImage && mResolveImage->valid()); in getResolveImageForRenderPass()
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DRenderTargetVk.h131 bool hasResolveAttachment() const { return mResolveImage != nullptr && !isEntirelyTransient(); } in hasResolveAttachment()
172 vk::ImageHelper *mResolveImage; variable