Searched refs:mResourceManager11 (Results 1 – 2 of 2) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Renderer11.h | 440 return mResourceManager11.allocate(context, this, &desc, nullptr, resourceOut); in allocateResource() 449 return mResourceManager11.allocate(context, this, &desc, initData, resourceOut); in allocateResource() 457 return mResourceManager11.allocate(context, this, nullptr, initData, resourceOut); in allocateResourceNoDesc() 630 ResourceManager11 mResourceManager11; variable
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D | Renderer11.cpp | 1024 mResourceManager11.setAllocationsInitialized(mCreateDebugDevice); in initializeD3DDevice() 4359 ANGLE_TRY(mResourceManager11.allocate(context, this, &desc, initData, &texture)); in allocateTexture() 4371 ANGLE_TRY(mResourceManager11.allocate(context, this, &desc, initData, &texture)); in allocateTexture()
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