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Searched refs:mResourceManager11 (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.h440 return mResourceManager11.allocate(context, this, &desc, nullptr, resourceOut); in allocateResource()
449 return mResourceManager11.allocate(context, this, &desc, initData, resourceOut); in allocateResource()
457 return mResourceManager11.allocate(context, this, nullptr, initData, resourceOut); in allocateResourceNoDesc()
630 ResourceManager11 mResourceManager11; variable
DRenderer11.cpp1024 mResourceManager11.setAllocationsInitialized(mCreateDebugDevice); in initializeD3DDevice()
4359 ANGLE_TRY(mResourceManager11.allocate(context, this, &desc, initData, &texture)); in allocateTexture()
4371 ANGLE_TRY(mResourceManager11.allocate(context, this, &desc, initData, &texture)); in allocateTexture()