Searched refs:mShaderConstantsDirty (Results 1 – 2 of 2) sorted by relevance
288 mShaderConstantsDirty.set();335 mShaderConstantsDirty.set(); in markDirty()434 mShaderConstantsDirty.set(gl::ShaderType::Compute); in setComputeWorkGroups()443 mShaderConstantsDirty.set(gl::ShaderType::Vertex); in onViewportChange()444 mShaderConstantsDirty.set(gl::ShaderType::Fragment); in onViewportChange()506 mShaderConstantsDirty.set(gl::ShaderType::Vertex); in onFirstVertexChange()553 mShaderConstantsDirty.set(gl::ShaderType::Vertex); in onClipControlChange()563 mShaderConstantsDirty.set(gl::ShaderType::Vertex); in onClipDistancesEnabledChange()575 mShaderConstantsDirty.set(gl::ShaderType::Fragment); in onMultisamplingChange()592 const bool dirty = mShaderConstantsDirty[shaderType] || in updateBuffer()[all …]
170 gl::ShaderBitSet mShaderConstantsDirty; variable