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Searched refs:mShaderConstantsDirty (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp288 mShaderConstantsDirty.set();
335 mShaderConstantsDirty.set(); in markDirty()
434 mShaderConstantsDirty.set(gl::ShaderType::Compute); in setComputeWorkGroups()
443 mShaderConstantsDirty.set(gl::ShaderType::Vertex); in onViewportChange()
444 mShaderConstantsDirty.set(gl::ShaderType::Fragment); in onViewportChange()
506 mShaderConstantsDirty.set(gl::ShaderType::Vertex); in onFirstVertexChange()
553 mShaderConstantsDirty.set(gl::ShaderType::Vertex); in onClipControlChange()
563 mShaderConstantsDirty.set(gl::ShaderType::Vertex); in onClipDistancesEnabledChange()
575 mShaderConstantsDirty.set(gl::ShaderType::Fragment); in onMultisamplingChange()
592 const bool dirty = mShaderConstantsDirty[shaderType] || in updateBuffer()
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DStateManager11.h170 gl::ShaderBitSet mShaderConstantsDirty; variable